Author Topic: DFRPG stats for Ghosts, Spectres and Poltergeists  (Read 4897 times)

Offline JediDresden2

  • Participant
  • *
  • Posts: 18
    • View Profile
DFRPG stats for Ghosts, Spectres and Poltergeists
« on: May 19, 2021, 05:44:01 PM »
I thought I had seen some examples on the forums here, but could not find them.  Does anyone have any?  Or ideas on how to stat up my own?  The books are kind of vague and short on examples. 

I am getting ready for an ghost themed adventure for my group and I have hit a creative roadblock  any help would be appreciated.

I am thinking something like this:

Spirit Form with Poltergeist
Swift Transition
Mana Static
any other powers to make them unique

What else could I add to make them challenging for a group at 12 refresh?

Thanks again.

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: DFRPG stats for Ghosts, Spectres and Poltergeists
« Reply #1 on: May 20, 2021, 07:01:16 AM »
There are some ghosts in the generic NPC thread. If you set it to print and search for Spirit Form, you can find them easily enough.

There's a Spirit Form rework on the wiki, but I'm not sure if it's any good.

If basic ghosts feel weak, why not have the ghosts be of people who would've been serious threats in life? A wizard ghost can probably still fireball you.

Offline whitelaughter

  • Conversationalist
  • **
  • Posts: 126
    • View Profile
Re: DFRPG stats for Ghosts, Spectres and Poltergeists
« Reply #2 on: August 18, 2021, 05:18:02 AM »
How about a ghost that for most purposes, doesn't exist?

Create some aspects for it - and nothing else. The ghost can be compelled, or spend Fate, but does not otherwise interact with the rest of the universe. It remains until someone compels it to 'move on'.
A post of "I don't understand" will be ignored. The comment needs to say *what* bits you don't understand, and what bits you think you do, to be be worth responding to.