Author Topic: Creating a Djinn  (Read 2581 times)

Offline Archangel62

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Creating a Djinn
« on: June 14, 2020, 12:56:24 PM »
I have been toying with the idea (if I can find a group) of playing a djinn. The idea being that i follow the instructions and take on some of the personality traits of whoever holds my vessel. In addition I can grant wishes (through the use of my abilitites) of the person holding it, I can't use my abilities for myself however
I like to think, I like to debate, I like to argue, and I like to analyze, I'm trying to find that perfect zen between brilliant investigator and obnoxious gadfly.

Offline Taran

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Re: Creating a Djinn
« Reply #1 on: July 08, 2020, 03:53:46 AM »
There might be a wish-granting homebrew power but I'm not sure

I'd say 1:  have aspects related to changing ownership and have an aspect related to your current owner.
2.  Just play the current owner and give him a Djinn related sponsored magic.  That could let you do some wishes but also lets you do djinni kind of magic.   Except, you are also playing the sponsor.
3.  Mimic Abilities might be warranted if you ownership changes hands and allows you to swap out stunts for the new owner.