Author Topic: Alchemy  (Read 4871 times)

Offline KlausGerken

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Alchemy
« on: November 24, 2018, 06:17:21 PM »
I have a player who wants to become an alchemist.

What do we know about her character?

She's running a rather successful blog on supernatural occurrences. She is a minor talent (psychometric and cassandras tears). She is of gypsy blood. Gypsies seem to have something to do with BCVs - either minons, or in case of her grandmother, mortal enemies. She inherited a piece of jewelery that protects her from their domination.

As a player she's the kind of person who will press on the red button that is labeled "no not touch" just to see what happens. She is NOT good at creating aspects (but her character would be - she has all the awareness and knowledge skills).

She told me as the GM that she would like to learn some alchemy in the near future. I know its part of thaumaturgy, but seems overkill for what she wants to do.

Any ideas on how to give her some kind of alchemy that is both rules light (she's very much a casual gamer) and does not require her to come up with aspects?

Offline Taran

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Re: Alchemy
« Reply #1 on: November 27, 2018, 02:12:44 AM »
I think you could give her a couple potion/enchanted item slots.  There's a homebrew power that gives you 'x' number of enchanted item slots/refresh spent.

Maybe key it off craftsmanship instead of Lore - if she makes jewelery or something like that?  Although, Lore seems to fit an alchemist better.

Or just ritual crafting.

Offline Sanctaphrax

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Re: Alchemy
« Reply #2 on: December 01, 2018, 09:16:05 AM »
The difference between alchemy and chemistry is not always very clear; I think you could handle an alchemist PC any number of ways.

Here are some alchemists I've written up, but not played with:

https://www.paranetonline.com/index.php/topic,43164.msg2095425.html#msg2095425
https://dfrpg-resources.paranetonline.com/index.php?title=Alchemist
https://www.paranetonline.com/index.php/topic,43164.msg2103870.html#msg2103870

Using different interpretations of alchemy for each, of course.

Having GMed for a character who uses thaumaturgy to represent alchemy, I can say it feels fitting. But it isn't the only way to go.

I think you could give her a couple potion/enchanted item slots.  There's a homebrew power that gives you 'x' number of enchanted item slots/refresh spent.

You can see it here.