Good afternoon everyone! I hope you all are having a wonderful day.
Recently, I picked up Dresden Files Accelerated and introduced it to my players. While my players enjoyed it, they said they preferred the more number crunching system that Dresden offered but like the combat aspects of Accelerated. So, I was doing some researching and, low and behold, what they want is Fate Core. It essentially is the best of both worlds from Dresden and Accelerated.
Translation for most of it seems extremely simple, but I am having a hold up on one part and that is the powers component in DFRPG vs Core and Accelerated.
In DFRPG, most powers have a refresh minimum that can easily go up in refresh cost, such as -2, -3, etc. In CORE and in Accelerated, they treat all these as just stunts and only cost 1 refresh. How would you translate it correctly? Would you still keep the refresh or would you give it to them at one? The other reason I ask is in DFA stunts are simplified a lot more versus their powers in DFRPG, such as Werecreatures Transformations are now assumed you get the powers of your creature without having to take the stunt, versus RPG where if you, say had a bird, you would still have to take wings and it cost you one refresh. How would you handle all that? I just want to make sure that, when my players level up, they get stuff fairly and dont just pick the most expensive thing, like for my ghost emissary, physical immunity for one stunt/condition versus -8 refresh.
In addition, in DFA, we have gotten some updates to mantles, specifically how things like Winter/Summer work. In it, its considered a 'core stunt' that the mantles would have access to things like Seelie/Unseelie Magic, which in the game is just automatically given (or one refresh) while in RPG its considered -4 refresh to just have that. How would you handle those minimum changes as well?
Thank you all I appreciate it and look forward to yalls answers!