Author Topic: Tasers and Stun/Shock Weaponry damage ratings  (Read 1640 times)

Offline Shaft

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Tasers and Stun/Shock Weaponry damage ratings
« on: May 27, 2016, 06:30:38 PM »
How do people treat tasers and other shock weapons in Dresden?  What sort of Weapon value should they have?

On a similar note, how do people treat poison?
« Last Edit: May 27, 2016, 06:32:58 PM by Shaft »

Offline Taran

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Re: Tasers and Stun/Shock Weaponry damage ratings
« Reply #1 on: May 27, 2016, 07:14:04 PM »
Poison=venomous

Or, if you are using injested poison use the rules for narcotic saliva.  Do a consequenctial test based on deceit or craftsmanship or scholarship (depending on what skill you think is appropriate)

Taser can be done a few ways.

Make it weapon 3.  Allow them to replace the weapon damage with a maneuver of the same strength as the weapon value (which is suggested in the book)

It probably makes more sense to make it weapon 2 or 1 and let them do regular maneuvers like shocked, stunned, electrocuted, zapped

And then tag those aspects for a take out.
« Last Edit: May 27, 2016, 07:15:56 PM by Taran »