Not until now. I'm doing this read-through with the original PDF.
I thought about getting the updated one when I first heard about it, but it seemed the changes were minor so I decided to go ahead with the original. Upside is it's consistent, downside is there are a few more typos.
Anyway, now for Goes Bump. The final chapter.
Good margin-humour here.
There's a spacing error in Ancient Mai's Lore skill. Also, her notes say that she can casually control 6 shifts in elements she doesn't specialize in...but she's specialized in every element she can use.
Maybe I should revise my Bob stats to include the Sight or some Supernatural Senses.
I like Butters' I Have Just The Thing stunt. I may have to steal it. Some of this other stunts look rather narrow though.
A little uncertain about Molly's "Spell" power option. It's an interesting idea, and I've tried making something similar myself, but I think it might be exploitable.
This is more of a general comment, but it kinda bugs me how anti-optimized the canon characters are. Seems to me like the Dresden Files Role-Playing Game should encourage playing characters similar to the people in the Dresden Files novels. But in practice, being like Harry means wasting lots of Refresh...so the system discourages it pretty strongly.
While I'm on the subject of general comments, I'm liking the non-mechanical stuff here. The writeups are generally informative and interesting. Aspects are pretty solid too.
Wait, they're letting people Declare enchanted items mid-session? It's like they think Wizards are underpowered or something. Also, Harry's bear buckle and unicorn hair rope don't actually follow the rules. Can't say I approve of this nonsense.
I'm not very impressed by the claim that it would be a terrible thing if wizards tried to improve society. Generally speaking, people who try to make the world better make the world better. Heroism works.
Huh, the Gatekeeper looks nothing like I imagined him.
"We don’t really want to speculate on what a -100 refresh character might look like (and you shouldn’t either)"...sez you. I wrote up a -100 Refresh character a while ago, and I'm still satisfied with those stats. If Scion ever shows up in either of the Worm games I'm in, I'd be happy to see that character sheet used.
The plot device section is reasonably well-done even though the philosophy behind it is silly. Interestingly, the quality of the section shows the silliness of the philosophy pretty well; if you follow its advice, a plot device basically becomes a regular character with very high stats. Which is exactly what it should be...
I really think Listens To Wind should have the Doctor stunt. His description specifically notes multiple medical degrees! Also there's a spacing error in his Discipline. And I'm not sure whether these stats are up to the challenge of fighting that skinwalker...but whatever, the skinwalker stats are bad anyway.
I think Martin's a bit understatted. His crazy triple-agent gambit indicated some serious skill at manipulation, and he seemed to be well-connected in the Fellowship. Give him some stunts, I say.
Spacing errors in Ebenezar's Conviction and Discipline. And the costing on his staff is messed up.
Nice to see that they revised Sacred Guardian. Shame they didn't do the same with The Bark. Also, I think Unity of Senses is redundant with those Supernatural Senses.
"In fact, why do I even need to be in your game?" You tell 'em, Murphy.
Like Martin, Peabody could use a stunt or two to represent his mundane skills.
Does Thomas really deserve Fantastic Resources?
Susan is missing a Catch for her Recovery.
Not sure why Sanya has Fantastic Endurance. Stamina isn't really his main thing, is it?
Also not sure why anyone would find Harry killing Slate hard to believe. Morally, I'd say killing Slate is considerably better than killing a lot of supernatural monsters.
I wonder if that Terry Pratchett line predates the man's death.
I think Binder deserves better skills. He's a reasonably competent guy. Kind of a shame that they didn't include minion rules for him, but I can see why they didn't. Minions are hard to make rules for.
I don't think Warden Chandler's specialization pyramid works. He's got four +2s and only two +1s on his evocation.
Kind of odd that guys like Harry and Morgan have no Mental Toughness, given how many newly-statted characters have it. But I guess that's unavoidable when you're writing the rules as you go along.
Christos might deserve some political stunts...but maybe this is just my own stunt-happiness talking.
Missing period at the end of the margin note on page 348.
Father Roarke suffers no penalties due to range...does this game even have range penalties? Also, guy probably deserves better Contacts.
Stevie D's notes say that he has Good defence, but I don't think that's true. Guy's got Mediocre or Average Athletics, after all.
Those new Power options for Flesh Mask are just terribly written. Vulnerability to sunlight is a matter of compels and Catches...so if you want to change it, change Aspects and Catches. Cover and Shelter are a bad idea executed badly.
"Obviously, the energy required for such a spell is massive and its particulars can’t really be statted in game terms." Not so! I statted it up a while ago, it wasn't that hard.
"Psychomancy" is misspelled in the Baroness Leblanc's statblock.
"But really, why would you bother?" I think this line belongs in the little blue box to the left.
There are some minor errors in Mag's statblock. Superhuman Mental Toughness should be Supernatural Mental Toughness, he has only two Evocation elements before his Sponsored Magic is taken into account, and the description of his staff says "offensive" once and "offense" once. The asymmetry bugs me.
On a related note, why is "Control" bolded in all these thaumaturgy specialization lists?
There's an extra space above Marcy's high concept. And her notes don't perfectly align with the description of her beast form skills, but honestly some complaints are too pedantic even for me. So I won't go into detail.
Nothing has "Superhuman Strength" and "Inhuman Reflexes", which aren't actually things. His notes get his initiative wrong and have a page XX error.
Interesting that Arianna turned herself white to talk to the White Council. Are they a bunch of racists? That aside, I don't think she deserves a statblock this powerful. I mean...Mythic Strength and (two kinds of) Toughness? Really? Two Epic Skills and a Legendary? I don't think she was that powerful. Also there's a page XX error and some skill spacing issues. And her mental and hunger tracks should have two extra mild consequences, not one.
The Mythic Recovery and Concession sidebar is sensible, but doesn't go far enough. Inhuman and Supernatural Recovery have similar issues. And even without Recovery, having concessions pay FP is kind of a silly rule.
"Marcone even set Maria"...I think "set" should maybe be "sent" here, but I'm not sure.
I like the Fully Auto Florentine stunt.
I think making Tilly a mortal was a good call. I could see this guy as a PC.
"Well, it’s more of a reference book. People don’t usually read it from cover to cover…" I don't know why I find it funny to read this after doing exactly that, but I do.
"Just seems odd for it to end so abruptly." Same goes for this thread, actually. So I'll make a wrap-up post after this one.