Ok so this is a long post and a bit of a large request I understand if you don't want to do them, but I'd be very grateful if you did.
These are idea's that I'm going to give another go but I'm curious to see your take, on any of them.
The Gentlemen Magician Thief-Remy le (something Cajun) Born in either 1910 or 1986 depending on the refresh level of the game.Has a Gypsy background (sorry if anyone's offended I mean gypsy to clarify it as the fictional trope rather than the ethnic culture(s) of Romani or Traveller which I acknowledge are subject to racism. Mean no offense).
If 1986 his mother was a Gypsy was a smuggler, cocaine for Medellin Cartel and guns for the IRA, mediocre talent who was able to travel through Ways not much else. If the RPG doesn't mind canon references, I like to make her one of the women sacrificed to Siriothrax. Father was a Cajun decended from the Fae/Dragon (two mantles similar to Kringle/Vadderung) Melusine (here's the wiki link had to go down a rabbit hole to find it again
https://en.wikipedia.org/wiki/Melusine) who raised Remy in New Orleans till he was in his early teens when he went travelling with his gypsy family. Learnt some aspects of magic and actually became a street magician who believed in his magic so much he became an actual magician, used his skills to become a better thief. Melusine took a direct interest in Remy's training as a magician as his Faerie godmother, Remy's magic has always been street magician based because that was his first true belief. Illusions, magic cards with special properties, so heavy on the enchanted items, good with Ways and some talent with fortune telling and tarot. He's able to do thise with a primary element is Spirit anything that he believes requires Spirit to succeed, next he's good with Air then Water (I go more with PP definition of Air then the nerdy autism angle in YS) Fire then Earth as his weakest. Uses his talents for thievery, con artists and hustling right now just a street level hustler trying to avoid attention from the Council and other organisations so is a sorcerer. Uses illusion and cards to win card games, spirit and air to win pool games. Has a mean Force attack and fine control of air. refresh at 7. I like to leave him room to grow and see what happens naturally, but as he grows in skill he becomes a true Way master slightly below Margaret le Fey and Rashid, his cons, hustles and thievery grows too. Specialises in stealing from those who profit off of foreclosure, bankruptcy, large debts and other 'corporate bureaucratic bullshit', stealing back stolen art and artifacts from museums and private collections that were won by conquest and stolen from their countries. The Vatican, British Museum and several 'collectors' in Germany and Eastern Europe all have wanted posters for him. He also get's a svartalf magic staff with a magic crystal on one end, master's Bagua and for truely high games I like to make him the next Gatekeeper.
Aspects would be:
1.Something to do with hating Dragons for Siriothrax eating his mother as far as he knows. (This turns into a couple of plot twists later on)
2. A Gypsy Thief. His heritage both Cajun and Gypsy. Family story about looking out for himself first his family second and screw everyone else. Oh and his tendency to thieve, con and hustle.
3. Fae'd to Black (If you think of something better go for it). Taught by a Faerie Godmother and hates getting attention from powerful figures/organisations.
1910 is a lot darker and starts off at a higher refresh because he's been alive for a hundred years and a bit, I can go into detail if you like, which I'd appreciate the interest. But I'd like to start with the lower refresh and upgrade from their.
I've also got an idea for a William Wizard Archaeologist who is/becomes Dragon Knight/Emissary working for The Welsh Dragon a lesser dragon who is on the cusp of becoming a minor greater Dragon. Ddraig is so close! he's only got another 200 years or so.
https://en.wikipedia.org/wiki/Welsh_Dragon. Emissary uses an ancient Damascus steel sword instead of a staff. Ddraig sends the Wizard to gather a larger hoard which is directly tied to his power level as well as eating other beings power Siriothrax snacked on minor talent to tide him over Ddraig likes to send William to slay monsters who guard treasure and eat their talent. So the more treasure and monsters William finds, slays and steals the more powerful he gets. (This would be more for a World Travelling game or a Treasure hunting game or a 1920s game. Which I've yet to find unfortunately. I'm making a request thread for them though in the recruitment section.)
Oh finally Charles Drake- A Drake (Dragonborn) can turn armoured scales on and off except for one weak spot a loose scale over a vital organ region in his case his neck so decapitations an option. Descended from either Sir Francis Drake and either Y Ddraig Goch or Melusine is his direct parent or grandparent. I've seen the resource directory and I think it's a good place to start but I'd like to know if you have any other suggestions, maybe take in both dragons histories see if they have and special abilities passed on. Melusine might have shapeshifting abilitie so long as their serpent based and Ddraig could be connected to Avalon which one recent rp has as a Wyldfae Court.
Keep in mind Ddraig could be in decline since he hitched his star to the glory of the British Empire which has been in decline. Though in Dragon years it's only been a short time, so he's calling it 'a bit of a rut'.
If you wanted to stat Melusine and Ddraig too I'd be extremely grateful.