Working under the assumption that in FMA Scholarship and Lore are the same. Used a mixture of
Supernatural Martial Arts and Incite Effect for his combat alchemy. Threw in Claws/Natural Weaponry because he's got a metal fist and some dangerous close-range alchemical attacks.
I'm not too confident in my memory, so this might be a ways off. Especially where Aspects are concerned. Let me know if something seems wrong.
I could easily have given him more Refresh and skills, but I figured I'd rather not go too overboard.
Edward Elric (Submerged)
High Concept: State Alchemist
Trouble Aspect: We Need Our Bodies Back
Other Aspects: Don't Call Me Short!, In Love With Winry, Jerk With A Heart Of Gold, Automail Limbs, Hohenheim's Son
Skills:Superb: Scholarship
Great: Fists, Athletics
Good: Endurance, Conviction, Investigation
Fair: Survival, Discipline, Alertness, Empathy
Average: Intimidation, Might, Presence, Resources, Stealth
Stunts:Capable Researcher (Scholarship): All research is two time increments faster.
Transmutation (Scholarship): Use Scholarship instead of Craftsmanship to build, break, and repair simple things.
Quick Transmutation (Scholarship): Scholarship-as-Craftsmanship rolls are two time increments faster.
Armed Arts (Fists): Use Fists to wield short swords and spears.
Powers:Incite Effect (Transmutation) [-1]
Supernatural Martial Arts (Enhanced Accuracy, Enhanced Damage, Distant Strike) [-1]
Natural Weaponry [-1]
Inhuman Speed [-2]
Total Refresh Cost:-9
Refresh Total:1