A master carpenter has an Aspect relating to carpentry and a high Craftmanship.
A master metalworker has an Aspect relating to metalworking and a high Craftmanship.
Some guy with a high Craftmanship and no related Aspects/or a more positive/less limited Aspect can do everything.
That feels a bit like putting the cart before the horse. To me, the aspects come first. I describe who my character is and what he can do through his aspects. A master carpenter can do master carpentry, a master metalworker can do master metalwork. They don't need skills for it, it's what they do. Likewise a "Jack of all Trades" could do everything, but as the proverb continues, he's "master of none", so he can't just do the same things as the other two.
To me, skills don't necessarily reflect a mastered craft, they reflect a way to influence a scene. Granted, they often correlate, but they don't have to. Resources, for example can just as well mean you have a load of money to throw around, but it can just as well mean that you have learned how to get the most of what little you've got. Athletics can mean someone who moves around quickly, never stopping, or it can mean someone who has learned to move with incredible precision, so he doesn't have to move an inch more than he has to. And so forth.
So in your examples, all three of the characters can solve a situation with crafts, that's not what I'm opposing. What I am opposing is the description of how they do it. If they are described as one thing and act like another, there's a disconnect for me that simply doesn't match. It's like if there were a whole book of Harry doing accounting. It just doesn't fit who he is.