Author Topic: Wards and Evothaum  (Read 4236 times)

Offline Blk4ce

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Wards and Evothaum
« on: June 11, 2014, 05:28:52 PM »
Would an evothaum ward still need a threshold to be built upon?
Can you use the Eastern philosophy "My body is a temple" to put a ward on yourself?

Offline Taran

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Re: Wards and Evothaum
« Reply #1 on: June 11, 2014, 06:15:23 PM »
I don't see why evothaum would be any different than regular thaum for the purposes of Wards.  It's pretty clear how a ward functions.

Wards aren't really mobile.  "threshold"  can be a meta-physical threshold like a house or it can be a door-way or hallway/entranceway, window etc...

So a clever declaration would allow you to cast your ward where you need it.

You could represent "my body is a temple" with A Toughness/Stoicism power.
or
A mobile ward can be represented with Enchanted items.
Maybe you could have a hoola hoop enchanted item that has a Ward on it.  The hoop acts as a circle/threshold.

It's mobile until you activate it.  Then it is immobile.

Offline PirateJack

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Re: Wards and Evothaum
« Reply #2 on: June 11, 2014, 07:10:09 PM »
Wards can be built without thresholds, they just don't last very long. Until the next sunrise, probably, since that's the usual point where wards are degraded.
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Offline Taran

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Re: Wards and Evothaum
« Reply #3 on: June 11, 2014, 07:42:39 PM »
Wards can be built without thresholds, they just don't last very long. Until the next sunrise, probably, since that's the usual point where wards are degraded.

I don't think this is true.  I'll find the quote.

Quote from: ys pg:276
It’s intended to protect an area—usually a home
or sanctum
—from physical or magical intrusion.

Quote
By default, a ward lasts until the next sunrise
unless you add complexity to make it last longer


Quote from: YS 277
Wards don’t have a “scale” concern, the way
that veils do, and they cannot move. They are
almost always tied to a particular place’s natural
thresholds—
think of them as a super-boosted
immune system—so they are limited by the size
of that threshold. Without a threshold they can
only be set up to cover a small area at most—
usually a point of transition such as a doorway
or intersection.
« Last Edit: June 11, 2014, 08:01:49 PM by Taran »

Offline PirateJack

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Re: Wards and Evothaum
« Reply #4 on: June 11, 2014, 09:16:25 PM »
Then how did the Merlin and the Gatekeeper set up the mega-ward that stopped the entire Red Court/Outsider army in Dead Beat?
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Offline Taran

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Re: Wards and Evothaum
« Reply #5 on: June 11, 2014, 09:40:02 PM »
Because not everything is easily translated from the books,

But my take is that the portal worked as a threshold between the Nevernever and the Mortal world.

Offline narphoenix

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Re: Wards and Evothaum
« Reply #6 on: June 11, 2014, 10:43:40 PM »
Then how did the Merlin and the Gatekeeper set up the mega-ward that stopped the entire Red Court/Outsider army in Dead Beat?

Feel free to also remember that you're talking about the most powerful and the most dangerous Wizard of the White Council working together.

Anyway, it was probably less a "ward", mechanically speaking, more a giant powerful block against movement/attack from the Reds. And it was just called a ward.
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Offline Sanctaphrax

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Re: Wards and Evothaum
« Reply #7 on: June 11, 2014, 11:12:06 PM »
Also, those guys probably have some funky Powers that go beyond the standard Wizard stuff. There's a Sponsored Magic variant for the Merlin on the list that lets him cast Wards without thresholds, IIRC.

Can you use the Eastern philosophy "My body is a temple" to put a ward on yourself?

I'd allow it. With the caveat that wards don't move.

Offline Blackmako

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Re: Wards and Evothaum
« Reply #8 on: June 12, 2014, 12:47:13 AM »
On Dresden Resources there is a Sponsored Magic called Superior Wards that allows evothaum wards with the benefit of not requiring a threshold. It specifically mentions Arther Langtree. If I am not mistaken Sancta generated it awhile ago.

Offline vultur

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Re: Wards and Evothaum
« Reply #9 on: June 14, 2014, 03:56:40 AM »
Anyway, it was probably less a "ward", mechanically speaking, more a giant powerful block against movement/attack from the Reds. And it was just called a ward.

Yeah. He could do a big block and then do another evocation to extend it for a bunch of exchanges to give everyone time to escape.

Offline Blk4ce

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Re: Wards and Evothaum
« Reply #10 on: June 14, 2014, 06:55:01 AM »
Quote
Without a threshold they can
only be set up to cover a small area at most—
usually a point of transition such as a doorway
or intersection.
The way I interprete this, you can put a ward without a threshold, but its width can't be more than two-three zones. If you want large wards, you need a threshold.

Offline Belial666

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Re: Wards and Evothaum
« Reply #11 on: June 14, 2014, 08:02:05 AM »
Small area is about a zone. See the portable Ward Harry gave to Molly in Turn Coat for example - it was a room sized sphere.

Offline Blk4ce

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Re: Wards and Evothaum
« Reply #12 on: June 14, 2014, 08:07:45 AM »
That's subjective.

Offline Taran

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Re: Wards and Evothaum
« Reply #13 on: June 14, 2014, 04:38:06 PM »
Small area is about a zone. See the portable Ward Harry gave to Molly in Turn Coat for example - it was a room sized sphere.

Zone-wide block.  I'm not sure it was actually a ward...but who knows.

Offline Belial666

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Re: Wards and Evothaum
« Reply #14 on: June 14, 2014, 07:18:56 PM »
It had an attached Landmine - a big one. Chances are, it was a Ward.