Yeah, I've still not worked out how I want to handle the issue with hunger/powers/etc for a Red Court Infected, but now it's actually going to happen in my game, so I guess it's time to sort it out.
Not being able to pin down what mechanic to use to handle it between Feeding Dependency (either book or wiki version), Limitation or some use of Sponsor Debt, I decided to first back up and look at what I want to be able to do with it narratively and ask you peoples advice on how to get that through mechanically. The Catch for Thougness and Recovery got mixed into these thoughts as well, so here goes:
Hunger and Power use for a Red Court Infected:- Using Vampiric powers makes the RCI hungry for blood. This hunger can cause distractions and at the extreme end a loss of control bad enough to kill and thus turn completely.
- While the hunger can be quenched with blood without killing (like Susan in Changes) this is both incredibly risky (the RCI him/herself will not be in control) and will make it easier to fall to the hunger again. The hunger does however diminish with time of not using Powers, meditating etc, but most effectively by spending time in sunlight.
- Tattoos given by the Fellowship of St Giles can help here, both raising the bar for when the hunger is problematic and giving clearer signals to the RCI of how close they are to loosing it.
- Direct sunlight completely prevents use of vampiric powers.*
- Holy items (and weapons empowered by Faith) burns them and ignore the vampiric resilience and healing
*Not clear in the novels, but seems appropriate that the reason the hunger can be controlled by spending time in sunlight would also block any power use. This is probably not terribly important, so ignore if you think it unnecessary.Also - I'm leaning towards not requiring the player to take either Addictive Saliva or Blood Drinker. In my mind, the narcotic venom of an RCI is so weak that it'll only come into play during mucous-membrane contact (essentially, kissing) and in those cases only be a hindrance or complication - thus a compel. Blood Drinker is so incredibly fringe as to be practically useless - drinking any blood at all is going to be very,
very rare and a strong downward slope to killing; killing means NPC-dom; and hunger-related compels can be made anyway.
So, how would you go about doing this mechanically?
Option 1: Sponsor Debt has been discussed - exactly how would it be used? Invoking relevant rolls for debt instead of actually having Inhuman St/Sp/To/Re? Paying debt for Temporary Powers? How to handle the hunger being reduced without actually feeding - Spending X time in the sun can reduce debt by 1?
Option 2: Rebate powers - How would this be valued as a Limitation? I like the "losing access to powers" part of Feeding Dependency, but how do I handle the not-usable-in-sunlight part? Just a compel on sunlit scenes? What is a Catch of "just" Holy/Faith-empowered Items worth (it's fairly uncommon after all) - 1 or 0?
Thankful for input on merits and drawbacks of either options, and opinions on what will be simple yet still cover the various limits on power use.