Author Topic: Amusing Power Ideas  (Read 2950 times)

Offline cowardlylion

  • Participant
  • *
  • Posts: 73
    • View Profile
Amusing Power Ideas
« on: April 17, 2014, 07:23:59 PM »
I was thinking of an amusing if somewhat insidious power for a Joke Character what do people think?

Disney Music Number (-2): You can make a performance roll to sing an epic song, anyone else in the scene has to roll discipline or they too must start singing, singing counts as a supplemental action (-1) and all actions in a Disney Music number are modified by performance.
« Last Edit: April 17, 2014, 10:03:06 PM by cowardlylion »

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: Amusing Power Ideas
« Reply #1 on: April 17, 2014, 09:33:50 PM »
You know, that might actually work as a serious Power.

You'd have to work out the duration, though. A scene seems too strong, a round seems too weak. Maybe a round, plus you can take a supplemental action each round to sustain it?

Of course, that raises the question of whether people can break free.

Offline umdshaman

  • Participant
  • *
  • Posts: 60
    • View Profile
Re: Amusing Power Ideas
« Reply #2 on: April 18, 2014, 08:25:28 PM »
You know, that might actually work as a serious Power.
Work, yes; serious, no. Dresden Files does not need a musical episode. :P

Disney Music Number (-2): You can make a performance roll to sing an epic song, anyone else in the scene has to roll discipline or they too must start singing, singing counts as a supplemental action (-1) and all actions in a Disney Music number are modified by performance.
Suggested 'fix':
Disney Music Number (-2): At the start of scene (or with an action) you may spend a Fate Point and make a Performance roll. Anyone who can hear or see may make a Discipline roll to resist. Those who fail immediately join the song and dance. Their actions are restricted by Performance for the remainder of the scene. You also gain a free tag of the scene Aspect PERFECT CHOREOGRAPHY which may be used to compel individuals to copy each other's actions (subject to all the normal rules for compels).

Pun-hit Wonder [-4]
* You may perform any form of magical effect imaginable (using the relevant rules; with Performance instead of Discipline), provided a pun is somehow involved. However, every additional time you make the same pun (for as long as the other players can remember) your magic rolls are at a cumulative -1. After all, a pun used to often isn't exactly punny anymore. You also receive 8 potion slots, which must be items that are in some way a pun.
* +2 to Rapport rolls when dealing with old-world types.
* You gain a +2 to the Provocation trapping and may use it with Performance instead of Intimidation.

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: Amusing Power Ideas
« Reply #3 on: April 18, 2014, 11:40:09 PM »
Work, yes; serious, no. Dresden Files does not need a musical episode. :P

Why not?

Lots of myths have magic music, and Irresistible Dance works well enough in D&D.

Suggested 'fix':
Disney Music Number (-2): At the start of scene (or with an action) you may spend a Fate Point and make a Performance roll. Anyone who can hear or see may make a Discipline roll to resist. Those who fail immediately join the song and dance. Their actions are restricted by Performance for the remainder of the scene. You also gain a free tag of the scene Aspect PERFECT CHOREOGRAPHY which may be used to compel individuals to copy each other's actions (subject to all the normal rules for compels).

Looks good to me.

I'd allow it in a serious game.

Pun-hit Wonder [-4]
* You may perform any form of magical effect imaginable (using the relevant rules; with Performance instead of Discipline), provided a pun is somehow involved. However, every additional time you make the same pun (for as long as the other players can remember) your magic rolls are at a cumulative -1. After all, a pun used to often isn't exactly punny anymore. You also receive 8 potion slots, which must be items that are in some way a pun.
* +2 to Rapport rolls when dealing with old-world types.
* You gain a +2 to the Provocation trapping and may use it with Performance instead of Intimidation.

Now this, this is a Power that can't be made serious.

Very powerful, too. Might be broken in the hands of someone clever, but I think that's part of the point.

Offline g33k

  • Posty McPostington
  • ***
  • Posts: 2376
    • View Profile
Re: Amusing Power Ideas
« Reply #4 on: April 19, 2014, 12:18:04 AM »
Work, yes; serious, no. Dresden Files does not need a musical episode. :P


It

Just

Needs

Saying


. . .


. . .


. . .


Polka will never die!




Offline bobjob

  • Posty McPostington
  • ***
  • Posts: 1433
  • Bier, ja? Und mit Dusen-Dusen? Ja!
    • View Profile
Re: Amusing Power Ideas
« Reply #5 on: April 19, 2014, 02:52:00 AM »
The entire Red Court was taken down by the new Winter Knight? From the lowliest pawn all the way up to the King? *puts on sunglasses* Knight to G7. Check mate.

Playing:
Shale Buckby

Offline Gigantomancer

  • Lurker
  • Posts: 1
    • View Profile
Re: Amusing Power Ideas
« Reply #6 on: April 19, 2014, 04:39:53 AM »
Who is your character? Sweet from Buffy? http://youtu.be/h2vihYpsE1Y
« Last Edit: April 19, 2014, 04:41:24 AM by Gigantomancer »