Hmm. I like those Skill powers, Sanctaphrax. I think the power level balances out once you get past the Inhuman tier, which is a gigantic value and mimics like four stunts. I'd definitely take Mythic Skill on a character.
*begins furious statblocking*
Glad you like them. The Inhuman tier is significantly more than 4 stunts, though.
Mythic skill + Speed powers seem a little OP attacking everyone you want in four zones is basically equivalent to attacking every enemy in most combats.
I'm surprised that that's the part people are objecting to. In my experience being able to hit two zones isn't much better than being able to hit one...wizards in my games hardly ever fire off multi-zone spells.
Really, I threw that in as an afterthought when I realized that otherwise taking Speed and Skill together was counterproductive. An Athletics defence boost doesn't play well with a Weapons defence boost. At the lower Skill levels you still need Athletics to dodge from time to time, but when you hit Mythic Skill...
I'm more nervous about the +1/+2/+3 effect.
I don't like free zone wide attacks.
One of my players took the natural weapons upgrade to do zone wide and started obliterating everything. There should be a-2 for zone attacks, the same way spells need to add 2 shifts imo.
These zone attacks aren't free. They cost Refresh.
I used to have effects like this one inflict a -2 penalty to hit, but they were too weak. A weapon rating penalty like the one evocation uses might be better, but in my experience the area effects have been fair.
Really surprised that you found a character with Area Weaponry to be overpowered. I've found it worthwhile, but...it doesn't really compare to what Evocation can do for the same price. And of course it's a lot of Refresh to duplicate a 0-Refresh mundane grenade. Was it a low-optimization game or something?
That write up looks a lot like the natural weapons write up, actually. Just with lots of upgrades: zone wide; potent, etc...
That's probably because I wrote both. My Power writing style is a bit same-y, I'm afraid, since I really want to be clear.
With 8 refresh you are attacking a every enemy in at least 2 zones with a +8, weapon 6 sword, with no drawback. And it can be done unlimited times...and you can't be disarmed.
Yeah, I think it might be overpowered. Not because you can hit two zones, but because you can toss out unlimited Legendary weapon 6 attacks with no drawback. And also because you have Legendary defence while you do it.
The immunity to disarming, incidentally, doesn't seem terribly valuable to me. Opponents can always just throw some other maneuver at you that's equally effective.