So my group had some questions about what the various strength powers really help with. Each level of the power has these effects:
- A lifting/breaking bonus
- A bonus on grappling rolls and an increase in how much damage you can do in a grapple as a supplemental action
- A modification of how Might modifies other skill uses
- A flat damage bonus to attacks based on muscular force
So points #2 and #4 are super straightforward and there's no confusion there, but I had some questions about #1 and #3.
For the lifting/breaking bonus, can that be used in combat to set up a block or in a maneuver? It makes narrative sense that any might-based maneuver/block action is better if the actor can pick up cars, but maybe that's too good (the 4 point version of the power adds 6 to those rolls for example). On the other hand, wizards.
For #4, what circumstances warrant getting the bonus for modifying a skill with might? I imagine lifting a dude off the ground by his throat is good for a might-modified intimidate roll. Flipping a car over to use as cover might be a might-modified dodge (or is it a might-based maneuver or block? Could I get my lifting bonus? See? This is confusing!
) Can you guys suggest some other circumstances where Might would or would not be allowed to modify a skill? More confusingly, under the Might skill section, there's this snippet:
In combat, Might can help you with particular applications of Fists and Weapons: if physical force is a very significant element at play, Might will modify (page 214) the primary skill.
Assuming I like being effective, I would probably always want to attack in a way where physical force was a significant element (because adding to attack rolls is really strong in this system). What are some examples of fists/weapon skill use where modifying with might is appropriate or inappropriate?