I would like to run a Grapple like this:
Colossus and Wolverine are in the thick of a training scenario in the Danger Room. The exercise sounded simple enough: capture the Wolverine and bring him back to base. After spending more than twelve hourse engaged in guerilla hand-to-hand combat with the clawed canuck, Colossus finally sees Logan starting to sweat, starting to tire. Indefatiguable, Colossus has no problem spending all night engaged in grueling rigorous combat and chases. Seeing his opportunity to strike, Colossus's player makes his move and rolls Physique to manuever against Wolverine. The roll is Fantastic (+6) and the Aspect Trapped In a Bear Hug[/i] is applied to Wolverine! Now if Wolverine wants to take any action beyond what is reasonable whilst Trapped In a Bear Hug he must score greater than Fantastic (+6) on his roll. Otherwise, he remains trapped and Colossus can carry him back to the base and reign victorious in this training scenario.
Definitely not a good idea.
Normally blocks only last one round. You're letting this one last as long as the Aspect does, and throwing in a free tag as you do so. This combines the strengths of a DFRPG block with the strengths of a Fate Core "block" to create a single super-duper strong action.
You'd be a fool to make normal maneuvers, with this sort of option available.
Inflicting Stress/Attacking While Grappled
Colossus gets a hold of Wolverine, placing the Trapped In a Bear Hug[/i] Aspect on him. The Russian decides he wants to choke Wolverine out or something. So, he rolls Physique to attack Wolverine and he can Invoke the Trapped In a Bear Hug[/i] for +2 on his roll. Wolverine can defend using Physique or Fight, or anything else the player might suggest that seems appropriate. This would represent the struggle and difficulty of trying to choke Wolverine out.
I think this idea has potential.
Moving Across Zones While Grappled[/u]
By the book, you roll Physique -1 and freely move one zone.
Our way, I think that the victim of the Grapple opposes the movement, right? So, you roll Physique to drag the person wherever you want and the victim tries to stop you by resisting (Physique or Fight?) or distraction (Deceit or Intimidation?) or by any other means that makes sense, right? If the attacker succeeds, you move one zone. If the defends succeeds you don't get to move at all. Hence, why choking someone out is an option.
If I were you, and I wanted to remove the special rules for grappling, I'd create a general set of forced movement rules. Then grapplers could use them like everyone else.
Maneuvering[/u]
This one seems pretty straight forward.
By the book: roll Physique -1, if successful your Maneuver is applied.
Not quite.
By the book, the maneuver is applied automatically. Your roll need not succeed. Which is good, because your roll is a block roll, and blocks never succeed or fail.
But you can't start maneuvering until you've held someone for at least a turn, since you can't take a supplemental grapple action the turn you establish the grapple.
Someone initiates a grapple by tagging an aspect.
Does this take an action? If not, when can you do it?
Now both characters are subject to "grappling" which can be tagged/invoked by anyone in the combat.
Who gets the free tags?
Apart from those issues, I think this idea could work. Probably not better than what we have in canon, but probably not worse either.