Author Topic: New Original Villains  (Read 2856 times)

Offline S1C0

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New Original Villains
« on: May 07, 2013, 05:33:49 AM »
Me and my fellow players have tried to outdo each other by creating the most dynamic and complex of truly Original villains
i and my group would love to hear your own creations cause i thought it would be cool to see something we even haven't heard of. ;D

Vae Victus

Offline S1C0

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Re: New Original Villains
« Reply #1 on: May 07, 2013, 06:02:03 AM »
My own idea

Bat-Lizard-Scorpion

HIGH CONCEPT: Epic Vile Mutant Monster
TROUBLE: It Drank The Water!!!
OTHER: Hmm...Fish ; Lake Mutation ; Vigorously Toxic

Skills
Superb[+5] Fists, Might
Great [+4] Endurance, Athletics
Good [+3] Stealth, Alertness
Fair [+2]  Survival, Intimidation, Investigation
All other at Terrible or worse

POWERS

Wings [-1]
Spines [-2] projectile
Claws [-3] Venomous, paralytic poison leads to "Cardiac Arrest" (taken out)
Aquatic [-1]
Echoes Of The Beast('S)* [-3]Bat-Lizard-Scorpion
Hulking Size [-2]
Mythic Strength [-6]
Supernatural Toughness [-4]
Inhuman Speed [-2]
The Catch (Soft Spot On Lower Throat)** [+3]
Mythic Recovery [-6]
The Catch (Super Heated Weapons (Napalm, Summer Arrows, Balefire, Thermite Landmines, ETC))

Stunt
Unnatural Predator (stealth) Due to the Toxins in the lake you find size does not matter when you used to be small when it comes to hunting, Ignore all penaltys to stealth due to size when hunting in your (un)natural habitat 

Tell me what you think :D



 

 
 
 
« Last Edit: May 07, 2013, 06:09:00 AM by S1C0 »
Vae Victus

Offline vultur

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Re: New Original Villains
« Reply #2 on: May 26, 2013, 08:49:18 PM »
Power Level: Chest Deep
High Concept: Mind-bender/Police Officer
Trouble: Hiding from the White Council
Other Aspects: I Can Fix Crime; Item Dependent; Skill Over Brute Force; Petty Power Trips; Outwardly A Good Cop

Skills
Superb – Discipline
Great – Conviction, Lore
Good – Deceit, Fists
Fair – Alertness, Contacts, Resources
Average – Athletics, Driving, Empathy, Guns, Presence

Stunts
Armed Arts (Fists): use baton, knife with Fists
Takes One to Know One (Deceit): defend against lies in social conflict using Deceit

Powers
Lawbreaker (Third) [-2]
Lawbreaker (Fourth) [-2]
Refinement [-2]
Thaumaturgy [-3]


Specializations

Thaumaturgy – Complexity: Psychomancy +1.

Focus Items
Earring: +2 Complexity with Psychomancy

Enchanted Items

Mindreader's Ring (3 slots) – Fantastic/Complexity 6 mind-reading (surface thoughts) effect, 3 uses/session
Defensive Ring (3 slots) – Fantastic block (or Armor:3), 3 uses/session
2 potion slots

Stress

Mental OOOO
Physical OO
Social OOO

Total Refresh Cost: -11
Remaining Refresh: -3

Notes:
Carries a Weapon:1 baton and a Weapon:2 handgun. In dangerous areas, may wear an Armor:1 vest.

Complexity 7 with Psychomancy when she has her focus item (which is pretty much always), plus she gets a +2 bonus from Lawbreaker on nearly all psychomancy rolls.



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Re: New Original Villains
« Reply #3 on: May 27, 2013, 11:00:45 AM »
Power Level: Chest Deep
High Concept: Mind-bender/Police Officer
Trouble: Hiding from the White Council
Other Aspects: I Can Fix Crime; Item Dependent; Skill Over Brute Force; Petty Power Trips; Outwardly A Good Cop

Skills
Superb – Discipline
Great – Conviction, Lore
Good – Deceit, Fists
Fair – Alertness, Contacts, Resources
Average – Athletics, Driving, Empathy, Guns, Presence

Stunts
Armed Arts (Fists): use baton, knife with Fists
Takes One to Know One (Deceit): defend against lies in social conflict using Deceit

Powers
Lawbreaker (Third) [-2]
Lawbreaker (Fourth) [-2]
Refinement [-2]
Thaumaturgy [-3]


Specializations

Thaumaturgy – Complexity: Psychomancy +1.

Focus Items
Earring: +2 Complexity with Psychomancy

Enchanted Items

Mindreader's Ring (3 slots) – Fantastic/Complexity 6 mind-reading (surface thoughts) effect, 3 uses/session
Defensive Ring (3 slots) – Fantastic block (or Armor:3), 3 uses/session
2 potion slots

Stress

Mental OOOO
Physical OO
Social OOO

Total Refresh Cost: -11
Remaining Refresh: -3

Notes:
Carries a Weapon:1 baton and a Weapon:2 handgun. In dangerous areas, may wear an Armor:1 vest.

Complexity 7 with Psychomancy when she has her focus item (which is pretty much always), plus she gets a +2 bonus from Lawbreaker on nearly all psychomancy rolls.

Huh. Is that, like, an evil mashup of Molly and Murphy?

Offline vultur

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Re: New Original Villains
« Reply #4 on: May 27, 2013, 08:04:45 PM »
Huh. Is that, like, an evil mashup of Molly and Murphy?

Not intentionally. I was trying to come up with an idea for a 3rd/4th law breaker who wasn't just a crazy raving villain but somebody with a Big Plan to make the world better via black magic, so...

Offline S1C0

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Re: New Original Villains
« Reply #5 on: May 30, 2013, 02:05:19 AM »
I understand what you were after on this.
Vae Victus

Offline bobjob

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Re: New Original Villains
« Reply #6 on: June 04, 2013, 05:52:59 AM »
Here's a new type of Shen (Chinese fairy court, similar to the Seelie/Unseelie/Wyld Fae/Fomor/Twlwyth Teg) I've been working on for my game.

Name: Léi Shēng
High Concept: Thunder Shen
Trouble: On The Losing End of the Fairy War
Aspects: My Eyes Are My Ears; Speak Loudly and Carry and Big Stick

Skills:
Superb: Alertness
Great: Stealth, Weapons
Good: Athletics, Discipline, Fists
Fair: Conviction, Endurance, Intimidation, Might
Average: Contacts, Deceit, Investigation, Lore, Presence

Powers:
Supernatural Sense (Echolocation, using Alertness)-1
Breath Weapon (high pitched screams)-2
Cloak of Shadows -1
Teleportation -2 (from Custom Powers List)
+1 Limited (Shadows)
Inhuman Speed -2
Superhuman Toughness -4
Inhuman Recovery -2
The Catch: +3 Cold Iron
Refresh: -10

Physical: OOO(OOOO) Armor:2
Mental: OOO
Social: OOO

Appearance:
The Léi Shēng appear mostly human, with a few minor exceptions. Their ears are abnormally large, they have no discernable mouths, and their eyes have no iris or pupils. Instead they have two cone shaped holes where they emit ultrasonic waves that they use to see. To most observers, it appears that Léi Shēng have very light colored eyes. Upon closer inspection, their eyes do not see.

Notes:
The Léi Shēng are a type of Shen, chinese fairy/demons (both are accurate depending on who you ask). They serve as spies and bodyguards for the Shen nobility, completely unaffected by the normal sight based tricks of glamours that the other Fae courts used during the Great War. While they can speak with mortals in lower registers through their two "eye" mouths, they have their own ultrasonic language which is extremely difficult for human mortals to even hear.
« Last Edit: June 04, 2013, 02:18:14 PM by bobjob »
The entire Red Court was taken down by the new Winter Knight? From the lowliest pawn all the way up to the King? *puts on sunglasses* Knight to G7. Check mate.

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Re: New Original Villains
« Reply #7 on: June 04, 2013, 01:43:59 PM »
Not intentionally. I was trying to come up with an idea for a 3rd/4th law breaker who wasn't just a crazy raving villain but somebody with a Big Plan to make the world better via black magic, so...

Ah. I actually like the idea of her being a bad future version of someone else, but the well intentioned extremist thing works too. Come to think of it, an older Gruff brother gone rogue would be terrifying...

Offline narphoenix

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Re: New Original Villains
« Reply #8 on: June 04, 2013, 02:12:33 PM »
The Lei Sheng has a Refresh Cost of -10.
GMing:

Paranet 2250

Avatar from Scarfgirl and TheOtherChosenOne of Deviantart

Offline bobjob

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Re: New Original Villains
« Reply #9 on: June 04, 2013, 02:18:32 PM »
The Lei Sheng has a Refresh Cost of -10.

You're right. My brain can't math.
The entire Red Court was taken down by the new Winter Knight? From the lowliest pawn all the way up to the King? *puts on sunglasses* Knight to G7. Check mate.

Playing:
Shale Buckby