So I'm running a Worm RPG and I've been using the
Tinker power developed by Stirge pretty extensively to model, well, Tinkers. The rules work quite well and don't appear to be any more powerful than standard power usage is, but I can't help but feel that it could do with some more work.
More specifically, I'm not sure about Encryption and the distinction between Element/Non-Standard Element from the Complexity list. Encryption is probably meant to mimic the Ward keys from DF Canon, which work as a white list for usage. The Element conundrum is more problematic, because I don't see any real difference between the standard elements and things like Sonic or Electricity. That makes the cost difference something of a problem in my eyes.
Personally I'd go with averaging out the cost to 1 point per element, no matter what it is. Does that sound reasonable?
For the Power list we started with no cost listing for Duration, so I assigned it 1 point per extra round of duration. Not sure this is enough, to be honest. Other than that I'm fairly good with the costs for Power and with the range of effects you can choose from.
The size limit is good too, but it kinda constrains you to always have some points in size decrease, which limits the amount of points you can spend on other things in the Complexity list.
Anyone got any ideas for how to improve this?