Author Topic: Statting Up Worm Characters  (Read 76631 times)

Offline narphoenix

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Re: Statting Up Worm Characters
« Reply #225 on: October 28, 2013, 05:15:32 AM »
Here's a challenge:

Stat /Dragon/.
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Offline Sanctaphrax

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Re: Statting Up Worm Characters
« Reply #226 on: October 28, 2013, 06:09:56 PM »
Actually, I don't think that would be too hard.

Tinker stuff is easy enough, and her selection of bodies could be represented with Inhabit or Variable Abilities and Limitation. Undying to represent her ability to be restored from backups, Semi-Animate, and maybe some power that lets her email herself from place to place.

Offline narphoenix

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Re: Statting Up Worm Characters
« Reply #227 on: October 28, 2013, 06:22:45 PM »
Actually, I don't think that would be too hard.

Tinker stuff is easy enough, and her selection of bodies could be represented with Inhabit or Variable Abilities and Limitation. Undying to represent her ability to be restored from backups, Semi-Animate, and maybe some power that lets her email herself from place to place.

The skill points though...I mean, she's almost certainly positive refresh
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Offline Sanctaphrax

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Re: Statting Up Worm Characters
« Reply #228 on: October 28, 2013, 09:29:57 PM »
I dunno about that. She doesn't really have free will, does she?

I'd say she makes more sense as a negative Refresh character than Cherish and Alexandria do, and I wrote both of them up with negative Refresh.

Offline narphoenix

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Re: Statting Up Worm Characters
« Reply #229 on: October 28, 2013, 09:49:33 PM »
I dunno about that. She doesn't really have free will, does she?

I'd say she makes more sense as a negative Refresh character than Cherish and Alexandria do, and I wrote both of them up with negative Refresh.

She's bound to an extent by her coding, but if she was negative refresh, I don't think she'd have the drive to grow beyond it.
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Offline Hick Jr

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Re: Statting Up Worm Characters
« Reply #230 on: October 28, 2013, 10:21:50 PM »
Actually, until Defiant intervened, she literally couldn't circumvent her coding. She's almost an archetypical negative refresh character, actually. She's bound by a set of limitations (Aspects) that she can't break (no FP to pay off Compels).
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Offline narphoenix

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Re: Statting Up Worm Characters
« Reply #231 on: October 28, 2013, 10:24:36 PM »
But then Defiant intervened.
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Offline Sanctaphrax

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Re: Statting Up Worm Characters
« Reply #232 on: October 28, 2013, 10:59:04 PM »
That could easily be represented as changing her Aspects without increasing her Refresh.

I mean, you could interpret her as a positive Refresh character. But it seems easier just to go into the negatives, since she has a lot of Powers to buy.

Offline narphoenix

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Re: Statting Up Worm Characters
« Reply #233 on: October 28, 2013, 11:01:38 PM »
That could easily be represented as changing her Aspects without increasing her Refresh.

I mean, you could interpret her as a positive Refresh character. But it seems easier just to go into the negatives, since she has a lot of Powers to buy.

BUT SHE'S TOO NICE!

But seriously. She doesn't seem monstery enough to warrant negative refresh.
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Offline Sanctaphrax

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Re: Statting Up Worm Characters
« Reply #234 on: October 28, 2013, 11:10:54 PM »
Refresh isn't about morality, is it?

Stunts and Refinements and True Faith powers drain Refresh as much as Lawbreaker does. Being a puppet to your power doesn't necessarily make you a bad person.

Offline narphoenix

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Re: Statting Up Worm Characters
« Reply #235 on: October 28, 2013, 11:37:07 PM »
But that's the thing. She grows beyond her power.

Also, another argument. I think you overpriced Internalized Foci.
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Offline Sanctaphrax

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Re: Statting Up Worm Characters
« Reply #236 on: October 28, 2013, 11:52:09 PM »
What do you mean?

And maybe. I spent like five seconds on that Power, I won't guarantee its balance or its quality. If you've got something to say about it, I'm listening.

Offline Hick Jr

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Re: Statting Up Worm Characters
« Reply #237 on: October 28, 2013, 11:57:51 PM »
I almost thought it was undercosted, considering it basically turns focus slots into specializations that don't need to follow the pyramid. I think 2 refresh is a pretty good price point.
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Offline narphoenix

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Re: Statting Up Worm Characters
« Reply #238 on: October 29, 2013, 12:23:50 AM »
Dragon grows beyond being "Andrew Richter's AI" and becomes "Dragon, the superheroine who coordinates fights against Endbringers" and "Dragon, a cape with an actual trigger event and passenger and everything." Hell, it could be very easily argued that Dragon is far more human than most of the Protectorate.

Foci are still split into Offensive and Defensive, whether they're internal or external, as far as I can tell. Characters are normally assumed to have foci unless compelled not to, as far as I've been aware. I think of only one or two rare situations that would deprive foci without a compel, and those are really rare. And then we chant Sanctaphrax's favorite phrase:

Compels are cost neutral.
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Offline Sanctaphrax

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Re: Statting Up Worm Characters
« Reply #239 on: October 29, 2013, 01:33:58 AM »
She does grow, but I don't think that indicates positive Refresh. She never transcends her nature, she just grows up.

Anyway, the game's balance assumes that people can be disarmed without Compels. That's why Item of Power provides Refresh, Fists is a skill, and there's that rule about how easy foci are to notice. So internalizing foci does do something useful.