Do you think so because magical stuff is kept hidden in the DF while the superhero situation is very public in the Wormverse?
That's part of it. The Red Court would be totally out of place in Worm, and the PRT would be totally out of place in the Dresden Files.
The psychological importance of trigger events and passengers is another part. Every natural cape has been traumatized, and many of them have weird mental rewiring thanks to their powers.
The atmosphere of the worlds is different too. The Dresdenverse is more mysterious, the Wormverse is more scary. Urban fantasy/noir mystery is different from superhero/horror-thriller.
And the powers manifest differently. The Wormverse is basically materialistic. Your brain is a physical object, your powers are physical effects. The Dresdenverse is more spiritual. You work magic with your will, and you've actually got a soul. DF heavyweights have all kinds of metaphysical weight, while Wormverse heavyweights basically just punch really really hard.
Requests: Night,Fog, Crawler, Mannequin, Hatchet Face, Cherish,and the Siberian. Oh yeah, and Jack. I'm rather curious as to how you'll stat him.
I did Cherish already.
Jack, Night, and Crawler should all be pretty easy.
Mannequin and Fog will probably be a bit trickier, but nothing I can't handle.
Hatchet Face and the Siberian are too hard, though. No can do.
After reading Worm I now can fully understand how awesome this thread is.
Did you start reading because of this thread?
How would you do Regent, Incite Effect for simple twitches and involuntary reactions and domination for the full body takeover or would it warrant spellcasting?
No need for spellcasting. His body-stealing is a little tricky to model because it's halfway between Domination and Possession, though. He sees through his victims' eyes and controls their every movement, but he keeps control of his own body and he can target multiple people. On the other hand, he loses control if his concentration breaks.
I'd probably do it like this...
Incite Spasms At Range [-2]
Limitation [+3] (Must concentrate to keep thralls under control, which sometimes involves taking a penalty. If concentration breaks thralls go free until he concentrates again.)
Superior Enthrallment [-3] (Grants the Pack Instincts Power with all upgrades.)
Pack Instincts [-4] (All upgrades, pack consists of enthralled characters.)
Using the homebrew version of Pack Instincts, of course.