Author Topic: Statting Up Worm Characters  (Read 76763 times)

Offline Mrmdubois

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Re: Statting Up Worm Characters
« Reply #30 on: May 25, 2013, 03:31:38 AM »
True, but I can see using it to set up Aspects to exploit like crazy.

Offline Sanctaphrax

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Re: Statting Up Worm Characters
« Reply #31 on: May 25, 2013, 06:16:35 AM »
Certainly. That's what the Number Man does, after all.

Offline Sanctaphrax

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Re: Statting Up Worm Characters
« Reply #32 on: May 25, 2013, 08:29:16 AM »
Meet Leviathan.

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And take a look at his signature Power. The cost here is a complete guess, so don't take it too seriously. Same goes for the 100 shifts to destroy a city thing. The mechanics in general are sketchy, but they should be usable.

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« Last Edit: May 26, 2013, 06:31:29 AM by Sanctaphrax »

Offline Mrmdubois

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Re: Statting Up Worm Characters
« Reply #33 on: May 25, 2013, 08:33:58 AM »
I assume he builds those shifts while performing other actions as well?

Also, his waves seem to build in intensity over time, so does that mean when he performs his "Ritual" that he also doesn't lose all of the shifts already generated?

Offline Sanctaphrax

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Re: Statting Up Worm Characters
« Reply #34 on: May 25, 2013, 08:49:20 AM »
Yes, he can do other things while building complexity.

He actually does use up his shifts when he creates an effect. It's just that while building up to his big city-drowning wave he creates other waves whenever he crosses a landmark in his shift-gathering.

It's not an ideal set of mechanics, but it ought to work for an NPC who shows up rarely.

Offline Mrmdubois

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Re: Statting Up Worm Characters
« Reply #35 on: May 25, 2013, 08:50:41 AM »
Sounds good, you're doing the Worm fandom proud.

Offline Sanctaphrax

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Re: Statting Up Worm Characters
« Reply #36 on: May 26, 2013, 06:27:17 AM »
Thanks.

Anyway, I think I'm done here. I've written up everyone I wanted to write up, and there aren't any requests pending. I do have a couple of edits to make, but they'll be done by the time anyone reads this.

Might email this stuff to wildbow later, or I might not.

PS: In case you're interested, here's what Belial sent to me about his take on the Endbringers. As you can see, his style differs from mine.

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Offline Sanctaphrax

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Re: Statting Up Worm Characters
« Reply #37 on: July 09, 2013, 06:42:17 AM »
Okay.

So, this new guy, Khonsu...anybody have any idea about how to stat him?

Offline 123456789blaaa

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Re: Statting Up Worm Characters
« Reply #38 on: July 28, 2013, 04:52:42 AM »
Not me  :-[.

However I do have some requests if you're interested. I think Grue, Taylor, Bitch, Nilbog, Moord Nag, and Bonesaw would all be really cool to see statted.
« Last Edit: July 28, 2013, 04:55:22 AM by 123456789blaaa »
Please, call me Count :).

Thanks go to Shecky for the nickname and Serack for the avatar ^,..,^

Offline Sanctaphrax

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Re: Statting Up Worm Characters
« Reply #39 on: July 28, 2013, 05:39:10 AM »
I'm gonna have to decline Moord Nag and Nilbog, partly because we don't know all that much about them and partly because they seem tricky to stat.

Brian and Taylor should be fairly easy, though. And I think I can manage Bonesaw.

The challenging one is Rachel. Might have to write a power-granting power for her.

Offline 123456789blaaa

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Re: Statting Up Worm Characters
« Reply #40 on: July 28, 2013, 05:50:48 AM »
I'm gonna have to decline Moord Nag and Nilbog, partly because we don't know all that much about them and partly because they seem tricky to stat.

Brian and Taylor should be fairly easy, though. And I think I can manage Bonesaw.

The challenging one is Rachel. Might have to write a power-granting power for her.

Thanks!  ;D

One of the applications of Thaumaturgy is "Create Lasting Changes in People and Things". Maybe she has Ritual? We do know it takes some time for her to bulk up her dogs...but I'm pretty terrible at statting characters up anyways (which is why I'm asking you  :P).
Please, call me Count :).

Thanks go to Shecky for the nickname and Serack for the avatar ^,..,^

Offline Sanctaphrax

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Re: Statting Up Worm Characters
« Reply #41 on: July 28, 2013, 10:05:56 PM »
Here's Taylor.

I felt like she deserved more skill points than I could offer...might have been a good idea to kick her up to Scuba Diving level. She could use the extra FP, too, with the stuff she pulls.

Her ability to make spidersilk armour is covered by her Incite Effect and her Craftsmanship skill. Some GMs might not allow that, so if you want to play her you might have to use her last spare Refresh on some kind of silk ability.

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Offline Sanctaphrax

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Re: Statting Up Worm Characters
« Reply #42 on: July 29, 2013, 05:54:12 AM »
And here's Bonesaw.

I'm treating tinker stuff as Thaumaturgy with Scholarship replacing Conviction and Craftsmanship replacing Discipline. Lore is still Lore, and it reflects knowledge of powers and Endbringers and other funky stuff.

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Offline Sanctaphrax

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Re: Statting Up Worm Characters
« Reply #43 on: July 29, 2013, 06:27:19 AM »
And here's Brian.

I hadn't really planned to make Resources his pinnacle skill, but he is the leader of the Undersiders. And the Undersiders are all probably millionaires at this point. Solving problems with money rather than violence seems like his style, since it involves very little risk.

Considered making Cozen one of his Aspects, but...we don't know how serious their relationship is so I decided against it. His association with Taylor seems more likely to matter in play.

He controls his shadows with Intimidation. Couldn't really think of a skill that fit, but...Intimidation works if you squint a bit.

Taylor uses Discipline for her bugs, in case that wasn't obvious.

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Offline Sanctaphrax

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Re: Statting Up Worm Characters
« Reply #44 on: July 29, 2013, 08:43:05 AM »
And here's Rachel. Believe it or not, she's a Pure Mortal.

Writing up a Power that let her give other characters Powers seemed like a lot of work, so I decided to model her Power as a Limitation on the Powers of her dogs. This made it easy to model her using the pet and ally rules.

If she wants to power up a dog that's not hers, or if she wants to have more than two of her dogs on hand for a fight, then Aspect Invocations are gonna have to do the heavy lifting.

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