I like it, but I think the thresh hold only makes you drop a number of powers of Refresh equal to the thresh hold rating, right?
Yes... so in a feet in the water game, it could potentially potent. But the time factor balances it? So if I combined my own with Koffeykid's it'd look like this:
-1 Home is Where I Hang My HatAffects: Conviction
Requirement: You need some kind of physical threshold - like a room, a cabin, the light of a camp-fire, a small clearing - to represent the boundry of the threshold and a symbolic link, like a hat hanging at a door or making campfire.
It requires a small blessing or ritual: Make a conviction roll at Fair +2, and the area will have an effective threshold of 2. This takes one hour(on the time chart) but it can take less time if you put extra shifts in reducing the time. Likewise, if you fail, you can take more time. Additional zones can be affected by adding +1 to the difficulty of the roll for each additional zone. So, a small cabin with 3 rooms (3 zones) would have an effective difficulty of +4.
The threshold lasts until the next sunrise or until the link is removed from the location. The threshold is stationary.
Additionally, this power boosts any existing threshold by 1.**
This theshold can be affected or improved by powers like "Bless This House" or can be used to place wards. Wards disappear at sunrise when the threshold goes away, regardless of the duration of the wards.
**I'm not sure about this part. It makes it almost always better to take this power over Bless this House.