Author Topic: Mobile Homes and Thresholds  (Read 3617 times)

Offline S1C0

  • Conversationalist
  • **
  • Posts: 109
  • Don't worry about it.
    • View Profile
Re: Mobile Homes and Thresholds
« Reply #15 on: March 26, 2013, 08:29:45 AM »
i am very interested in these ways you are talking about i have been tryin to quantify it but have had little to no success as far as progress goes
 
Vae Victus

Offline Mrmdubois

  • Posty McPostington
  • ***
  • Posts: 1345
    • View Profile
Re: Mobile Homes and Thresholds
« Reply #16 on: March 26, 2013, 08:54:04 AM »
The numbers will be largely arbitrary depending on how your GM wants to handle it.

The way I'd start is to assume big numbers, a shift per zone you want to create inside, plus enough shifts to achieve a maneuver "Bigger on the inside" which you can tag for effect, and enough shifts to cover your intended timeframe on the time chart in YS.

For building the wards, well it's all there in the manual.

Offline S1C0

  • Conversationalist
  • **
  • Posts: 109
  • Don't worry about it.
    • View Profile
Re: Mobile Homes and Thresholds
« Reply #17 on: March 26, 2013, 02:56:18 PM »
thanks that makes a big difference my craft monkeys next project is to make a mobile subterranean laboratory and refinery just cause it would be very epic to have a mechanical tunnel worm strip-miner 8)
Vae Victus