Author Topic: Phantasm Balls  (Read 2236 times)

Offline Magickal_Grenadier

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Phantasm Balls
« on: February 16, 2013, 07:40:41 AM »
As I was going through my old city sheets last night, and realizing how incredibly terrible they were. I dredged up an idea I'd had for my character in my old GM's Indianapolis game.

"Phantasm" Ball
Description: A rune covered golf ball that creates an illusion of the Tall Man from the motion picture Phantasm and induces a feeling of fear in a target(s).

I never did bother to flesh them out past the description since the group fell apart due to work schedules. Anyway, anyone have any ideas on how to flesh them out?
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Offline Sanctaphrax

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Re: Phantasm Balls
« Reply #1 on: February 16, 2013, 09:33:48 PM »
Item of Power with Incite Fear might work.

Offline Magickal_Grenadier

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Re: Phantasm Balls
« Reply #2 on: February 17, 2013, 04:13:41 AM »
I imagined them more as an enchanted item for single use. I got the Incite Emotion: Fear part down. I'm more hung up on the illusion part.
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Duct tape is like the Force. It has a light side, a dark side and it binds the universe together

Offline Tedronai

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Re: Phantasm Balls
« Reply #3 on: February 17, 2013, 04:18:06 AM »
Psychomantic ritual-based (possibly zone-wide) attack held in a single-use 'potion' enchanted item.  The 'illusion' is just the window dressing that provides the narrative of the result: mental stress and fear-based consequences.
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Offline Magickal_Grenadier

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Re: Phantasm Balls
« Reply #4 on: February 17, 2013, 05:22:39 AM »
See is is why I come to you people. You make it seem so easy.
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Offline InFerrumVeritas

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Re: Phantasm Balls
« Reply #5 on: February 18, 2013, 01:39:56 PM »
You could also just have it maneuver to place aspects, if you want to avoid mental stress and/or have aspects to tag/invoke for effect.