And in those situations you A: Stopped combat and removed any melee fighters in your party from offensive duty as well as took advantage of a catch to great affect.
I agree on the catch. The other stuff is not the case. Melee fighters were free to melee. In one case they were able to melee without being flanked and surrounded. In other, they were free to melee without getting drilled by a high powered rifle. We had multiple combatants in multiple zones.
In the next two you stopped single entities as reactions to something. Blocks aren't supposed to work as a reaction and as such work badly for the purpose of defense.
No, I knew the guy was going to try to run us down with his car and I had a powerful block as a rote.
Most of what we are debating is that Blocks don't work the way Harry uses them.
Blocks work the way Harry uses them. That's the way they should be used.
In gameplay though, it is far and away less useful because the party is usually 4+ people, many of which need to be up close to do much in combat.
I've never thrown a block that blocked my teammates from going where they wanted to go.
They are almost always a liability unless used in a very specific set of circumstances, and ones that rarely come up because it is rare that the party is on the defensive past the opening scenes of a story.
Like I said, different game. We spend as much time fighting off baddies that have us dead to rights as we do chasing them. We've been ambushed by red court vamps, gunned down in a drive by, attacked by wardens using spells, a sniper 5 zones away and a mind controlled NPC with a satchel bomb. I used a horde of pixies to block during that fight.