Using the books as a justification to bend or break the rules of the game is a failing arguement. The novels do not follow the RAW, it does not have to take game balance and dice rolls into consideration. If you want to incorporate something from the books into the game you find a mechanic that fits, you don't ignore rules wholesale.
I'm not using them as a justification, but as an example of how that sorta thing works. There's a hell of a difference...as is demonstrated by me not even having brought up that spell till now, and having had this opinion years prior to the existence of Cold Days.
Second: you keep saying you disagree, but fail to support if with little more than you own opinion and some narrative fluff. Fluff that's only support is your own opinion. It's circular logic and mental gymnastics.
I gave rules arguments. No really, several of them, and we determined the rules were unclear (several examples do it, the rest of the rules are less than supportive). So thereafter I was opposed by "But logically, you have to dodge." style arguments so I started arguing the in-world logic. Seriously, go back and read my first few posts on this subject, they're almost all rules. I responded to the nature of the arguments used against me...because given the unfortunate lack of clarity in the rules, whether it works logically does strike me as a good criteria for whether it works.
Third: I'm reminded of a little blurb in the YS rulebook. "magic doesn't make things easier, it makes things more complicated". I would claim it would take a significantly more power, focus, and percision to magically choke someone out from 30 feet away than it would be to just choke them out with you bare hands.
Uh...I'm not arguing that isn't harder. Choking someone out from 30 feet away
is harder than doing it with your bare hands. Hence Mental Stress for doing it, among other things. And only a wizard who knows how to do so can manage it (much like only people who know how can do it with their hands).
None of that makes it impossible, though.
Fact is the RAW for evocation is a lot simplier than you're making it out to be. It's point, aim, shoot, regardless of the narrative flavoring. Cold hard logic would dictate that if you have to aim, it means you can miss.
Explain those examples, then. Especially the entire box on each and every spell for what skill it targets.
Evothaum. Irrelevant to this discussion.
Unseelie Magic doesn't do Evothaum for anything but entropomancy (which this isn't). So how is it evothaum?
Your primary (whether or not you call it your 'core') argument for some time was predicated on the assertion that someone with more finesse than Harry could do this. When challenged to state just how much more finesse would be required, you instead claimed that finesse was not, in fact, at issue. Looks like moving goalposts to me.
I'm going to respond to this in a separate post.
This is a nonsensical argument. It makes no sense. It says nothing. It means nothing.
Not sans context, but I was sort of assuming participants would've read my previous statements on the subject. I described my point on this issue in detail at least twice previously, I just didn't want to do it
again.
And if you've got the Evothaum to support such symbolic targetting, then you're going to be just fine. Standard evocation has no such capability, though.
I disagree. I've explained how and why I disagree previously.
Unless you want to actually support your position with something more than a simple reassertion of it, then I'd say that's the only real alternative.
I'm tired of the same points coming up over and over again. You want explanations of my points, check my earlier arguments in the thread, they haven't changed.