I hear that a lot. Could anyone point me to the source and/or give me the exact wording?
[looks at notes]
Hmmm, it looks like that quote is not as clear cut as I remember it.
It's from a podcast from
2d6 feet in a random direction, #56 (from April 2010, I believe). I have a transcript for the relevant parts (5-7 minute mark), the rest of the hour is not really about the DF. Serack -- I don't know if you have this down already, so you may want to add it.
Regular font is Fred, bold face is the interviewers. Fred is talking about how much input Jim had for the new material.
So, we got a few tidbits from him, we will be getting to invent details; far more detail than we invented for the core books. Um in a number of cases, but we'll also be drawing from "Hey Jim give us a few bullet points about a particular location". You know, if we want the people to work for the, the player characters stand in the Nevernever chapter to work for the Gatekeeepr in some capacity, what do we need to know about that, and what came out of that was Jim telling me about where the Gatekeepers demesne is. Where his domain is, where his private citadel is ensconced somewhere in the Nevernever, and the route to it, and I will reveal that here involves walking across the surface of the moon.
Nice, I mean clearly some sort of magical protection...
So you've got that sort of thing in there, but we've also got things like where Simon Pietrovich, Justin Dumorne's mentor, and the Senior Council member that was a... um... removed from power, shall we say in book four, he clearly lived somewhere in Russia, likely during the Russian Revolution, so we, how much control do we have over him. {quoting Jim} "Fair amount, I don't really have a lot in mind for him, so obviously I'll want to look at it, what your ideas are, but you can do, you can mess around with that". So we're like "OK, we're going to make him a friend of the Czar, as the Russian revolution is breaking out and have that, you know, tie his hands a little bit and push some things into a direction the is going to be a problem".
That's pretty cool. What a terrible terrible set of constraints you have for a licensed product.
So on the on hand you've got Jim's "I don't really have a lot in mind", but on the other, you've got Fred seemingly avoiding declaring that Simon is dead.