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EIGHT GATES RELEASED FORMATION [-1]
Description: You are able to push your life force through your muscles. This makes you faster and stronger, but damages your health rather badly.
Note: Consequences taken to fuel this Power are not affected by Recovery Powers. You may take two supplemental actions associated with this Power in a single exchange. Powers granted by this Power do not stack with other Powers of the same type.
Skills Affected: Endurance, Fists, Might, Weapons, Athletics, Alertness
Effects:
Gate of Opening: First Gate. As a supplemental action, you may take a mild (or worse) physical consequence to open the Gate of Opening. For the rest of the scene this gives you Inhuman Speed and Strength.
Gate of Healing [-1]: Second Gate. As a supplemental action, you may open the Gate of Healing. Upon opening the Gate of Healing you may clear your stress track as though the scene had ended. You may not use the Gate of Healing unless the Gate of Opening is open.
Gate of Life [-1]: Third Gate. As a supplemental action, you may take a moderate (or worse) physical consequence to open the Gate of Life. For the rest of the scene this gives you either Supernatural Speed or Supernatural Strength. You may not open the Gate of Life unless the Gate of Healing is open.
Gate of Pain [-1]: Fourth Gate. As a supplemental action, you may open the Gate of Life. For the rest of the scene this gives you armour 2 against all physical stress. You may not open the Gate of Pain unless the Gate of Life is open.
Gate of Limit [-1]: Fifth Gate. As a supplemental action, you may take a severe (or worse) physical consequence to open the Gate of Limit. For the rest of the scene this gives you Supernatural Strength and Speed, You may not open the Gate of Limit unless the Gate of Life is open.
Gate of View [-1]: Sixth Gate. As a supplemental action, you may activate the Gate of View. For the rest of the scene your hands are wreathed in weapon 4 fire, and allow you to attack entire zones with melee attacks without risk of harming yourself. You may not open the Gates of View unless the Gates of Limit is open.
Gate of Wonder [-1]: Seventh Gate. As a supplemental action, you may take an extreme physical consequence to open the Gate of Wonder. For the rest of the scene this gives you Mythic Speed, Mythic Strength, and armour 4 against all physical stress. You may not open the Gate of Wonder unless the Gate of View is open.
Gate of Death [-1]: Eighth Gate. As a supplemental action, you may open the Gate of Death. This gives you +2 to all physical rolls and makes you immune to all stress, but kills you in four exchanges (or roughly one minute outside of a conflict). You may not open the Gate of View unless the Gate of Wonder is open.
Gate Intermediate [-1]: You may take four supplemental actions associated with this Power in a single exchange.
Gate Master [-1]: (requires Gate Intermediate) You may take six supplemental actions associated with this Power in a single exchange.