Author Topic: Draconic Dungeons  (Read 4938 times)

Offline Sanctaphrax

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Re: Draconic Dungeons
« Reply #15 on: September 24, 2012, 09:44:42 AM »
@Ricky: Thanks.

@CottbusFiles: Normally.

Offline Taran

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Re: Draconic Dungeons
« Reply #16 on: September 24, 2012, 12:45:40 PM »
Awesome.  I love these characters.

Offline Sanctaphrax

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Re: Draconic Dungeons
« Reply #17 on: September 25, 2012, 06:35:00 AM »
Thanks.

Collecting everything in two posts (was going to be one, but there's a length limit on posts). Using spoiler tags to save space, which I really should do more often.

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Offline Sanctaphrax

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Re: Draconic Dungeons
« Reply #18 on: September 25, 2012, 06:36:08 AM »
(click to show/hide)
« Last Edit: September 25, 2012, 06:57:17 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Draconic Dungeons
« Reply #19 on: September 25, 2012, 09:16:48 PM »
Characters, now with mechanical summaries and a Catch for Liliana.

EDIT: Juan is really good at veils, I added that to his description.

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« Last Edit: September 30, 2012, 12:59:18 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Draconic Dungeons
« Reply #20 on: September 28, 2012, 03:37:05 AM »
Now, random encounter tables.

Also, I plan to adjust the random encounter rules slightly. If you travel through  more than 2 rooms in an empty area of the dungeon, make a random encounter roll. If you travel more than 4 rooms, add 2. If you travel more than 9, add 4.

Walking around in a dungeon should never be safe.

(click to show/hide)

Monster stats tomorrow.

Offline Sanctaphrax

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Re: Draconic Dungeons
« Reply #21 on: September 29, 2012, 12:46:32 AM »
And now, the monsters that I mentioned in the random encounter tables.

By the way, I've never done this kind of thing before. So I'm probably screwing up here and there. Please don't hesitate to point out anything that looks sketchy.

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« Last Edit: October 26, 2012, 04:33:40 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Draconic Dungeons
« Reply #22 on: September 30, 2012, 06:02:07 PM »
Good news!

I've got a plan for what to put in each of the fifty rooms! It's right here on my desk, on a sheet of paper.

Now I just need to execute that plan...

Offline tuttman1234

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Re: Draconic Dungeons
« Reply #23 on: October 01, 2012, 05:09:25 AM »
Yeah, that's the part that always takes the most time. And is usually destroyed by what characters do withing the first few minutes of any campaign

((at least, in my experience))
Flower gleam and glow, let your power shine. Make the clock reverse, bring back what once was mine. Heal what has been hurt, change the fates design. Save what once was lost, bring back what once was mine, what once was mine.

For Mdodd. Rest in peace friend.

Drip, Drip, Drop.

Offline Sanctaphrax

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Re: Draconic Dungeons
« Reply #24 on: October 01, 2012, 06:56:24 PM »
I expect it'll be easier here than it normally is, since dungeon crawls are by nature somewhat linear.

Still a lot of writing, though.

Offline Sanctaphrax

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Re: Draconic Dungeons
« Reply #25 on: October 25, 2012, 01:28:03 AM »
Bump, because I'm getting back to this. A tentative set-up for the first rooms will be going up later tonight.

Offline Mrmdubois

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Re: Draconic Dungeons
« Reply #26 on: October 25, 2012, 03:48:31 AM »
You planning on running this for anyone Sancta?

Offline Sanctaphrax

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Re: Draconic Dungeons
« Reply #27 on: October 25, 2012, 07:05:27 AM »
Yes. Gotta finish it first, though.

That aside, here are the first nine rooms. I'll probably add some flavour stuff later, for now just mechanics. And yes, there's a chance I'll change the mechanics later.

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And here are the monsters and traps in those rooms.

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« Last Edit: October 25, 2012, 07:10:50 AM by Sanctaphrax »

Offline Sanctaphrax

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Re: Draconic Dungeons
« Reply #28 on: October 26, 2012, 05:22:48 AM »
More rooms.

(click to show/hide)

Monsters and traps:

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In retrospect, maybe I should have made room 10 longer.

I'm seriously considering giving all kobolds Inhuman Speed.

Offline Sanctaphrax

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Re: Draconic Dungeons
« Reply #29 on: June 24, 2013, 07:58:19 AM »
With the wiki in decent shape, I think this is a good time to get back to this project.

I'll have to find my old notes, but once I do that I expect it'll go fairly quickly.