Orladdin is correct. The book states "intent precedes mechanics" - you figure out what you want to do then you fit mechanics to it.
Thanks.
Bringing up false dilemmas like using Craftmanship to defend is simply a red herring.
When Sanc brought it up this time, out of context, it was.
Though, since I was the one to bring up the corner-case of a craftsmanship defense previously, let me address it once more and show how it made sense in the context in which I brought it up.
This is sensible, but not really RAW unless you're going by that one spell example. The rules for attacks say that skill descriptions explain whether a skill can be used to defend.
And skills like Craftsmanship say no such thing.
Except the discussion about a Craftsmanship defense was when dealing with a spell that
targets armor. An--I think--reasonable and likely thing to have happen.
You're thinking too inside-the-box, I think. FATE is supposed to be more freeform by design. Roll a skill that makes sense to attack, roll a skill that makes sense to defend. It's a lot quicker and has less cognitive dissonance to say the quality of the armor defended than to say "the only way to avoid this spell is to be quick on your feet." Nevermind that both in traditional fantasy and real-life people wearing armor are generally not quick on their feet. And what if the person narrating the spell doesn't narrate that it's a beam at all? What if it just "happens"? What skill defends then?
But if we can only defend with skills that include defense trappings: The armor itself doesn't have skills in DFRPG. Does that mean the spell is unopposed? No.
But Wait: The armor
does have skills in DFRPG! The FATE fractal discusses how everything in a FATE game can be made
more or
less complex on as-needed basis to model situations more accurately
*.
Here's another way you might do it given the situation where armor is attacked by utilizing the fractal:
The armor is important enough in this scene to partially stat is as a character. Therefore, it might have a Durability skill (if that's how we decide how to best represent its ability to resist a rust spell) and that skill might have the Attrition Resistance trapping. And, it stands to reason, that armor is as good as the person who made it, so that skill might be set based on the original craftsmanship skill of the person who crafted it. Now, the armor rolls its Durability skill to defend against the spell.
Do you see? It comes out to the same roll in the end. The crafter of the armor rolls their craftsmanship as defense. Do you like this dust-jacket more? The only difference is that it takes more work and more time to add the more detailed abstraction.
You're
supposed to rationalize things out when they aren't explicitly covered in the rules or when the rules are unclear. DFRPG (as a FATE game) is way more open about this than other games, even. It specifically tells you in numerous places to "make it up if it doesn't exist."
PS: Trappings ought to cover every possible use of skills, but realistically there are gonna be holes in the writing. Breaking down every field of human endeavour into simple categories is actually pretty hard.
Actually, it's
truly impossible for trappings to cover every possible use of skills. If you will indulge me in a single ad-absurdum for a moment: The example of the Homemaker skill came up in another thread to cover vacuuming, cleaning, fixing pants, etc. If we can only perform actions that are covered by existing trappings, does that mean PCs cannot possibly operate a vacuum?
Common sense, an open mind, and a reasonable demeanor is absolutely necessary to synch simulation to reality. And being able to do it quickly and without argument at the table keeps the game rolling smoothly.
[Edit:] Wow, I guess I was more passionate about that than I realized. The thread should probably be renamed "Ask a simple question... get a long-winded answer." lol*While the fractal is not included in the book, Fred has discussed how that's how he expect(s/ed) things to be resolved in FATE. It's the biggest behind-the-curtain reveal in game mechanics today.