Author Topic: White Council social activity  (Read 4250 times)

Offline Sanctaphrax

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Re: White Council social activity
« Reply #15 on: July 13, 2012, 10:18:37 PM »
Refinements bought linked to Human Form?  :p

Actually, I think your version of The Catch would be better.

Or perhaps some kind of Sponsored Magic?

Hm.

Expect a Drunken Master martial artist and a Wizard in a few minutes.

Offline Sanctaphrax

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Re: White Council social activity
« Reply #16 on: July 13, 2012, 10:59:01 PM »
Doing this has made me realize: The Catch should applicable to stunts.

Drunken Master (Feet In The Water)

High Concept: Drunken Master
Other Aspects: Life Of The Party, Just An Old Drunkard
Skills:
Great: Fists
Good: Endurance
Fair: Might, Alertness, Performance
Average: Presence, Empathy, Conviction, Discipline, Deceit, Athletics, Rapport
Stunts:
Martial Artist (Fists): Use Fists +1 for combat-related maneuvers and Declarations.
Just An Old Drunkard (Deceit): +2 to Deceit when using it to feign harmlessness or weakness.
Footwork (Fists): Use Fists for all physical defence rolls.
Powers:
Natural Weaponry [-1]
Inhuman Strength [-2]
Inhuman Toughness [-2]
The Catch (Must be tanked, affects all Powers and Footwork) [+3]
Total Refresh Cost:
-5
Refresh Total:
1

Drunken Master Wizard (Submerged)

High Concept: Wizard Of The White Council
Other Aspects: Dr. Jekyll And Mr. Jack Daniels, Collateral Damage
Skills (Sober):
Superb: Lore
Great: Scholarship, Discipline
Good: Conviction, Presence, Resources
Fair: Contacts, Investigation, Rapport, Deceit
Average: Empathy, Endurance, Craftsmanship, Athletics, Performance
Skills (Drunk):
Superb: Lore
Great: Discipline, Athletics
Good: Fists, Endurance, Conviction
Fair: Alertness, Presence, Might, Rapport
Average: Investigation, Contacts, Resources, Performance, Deceit
Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
The Catch (Must be tanked) [+2] affecting:
Refinement [-3]
Personality Change [-1] (Beast Change reflavour)
Magic:
Sober Evocation (Spirit, Water, Earth): +1 Spirit Control
Drunken Evocation (Fire, Spirit, Water, Earth): +1 Fire Power, +2 Spirit Control, +3 Spirit Power
Thaumaturgy: +1 Alchemy Control
Foci: Wand (+1 Offensive Spirit Power and Control)
Enchanted Items: 4 Potion Slots (Strength 5)
Total Refresh Cost:
-9
Refresh Total:
1

Offline Becq

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Re: White Council social activity
« Reply #17 on: July 13, 2012, 11:46:43 PM »
I was going to say this:
Quote from: Me
Actually, I think that a Drunken Master concept might be best created via aspects and compels.  Considering a Drunken Master is likely to be smashed all of the time (or at least as much of the time as possible), I'm not really sure it should be worth any refresh at all.  I would be hesitant to apply Catch-like rules to it, because the Catch implies that there is a means by which an opponent can bypass the power(s) in question.  You could make an argument for your Feeding Dependency customization -- though my position would still be that the downsides don't really justify doing so.  Using aspects (probably a high concept) fits better, in my opinion.
but as I was writing, my opinion has begun to shift a bit.

I think I still don't like using the Catch specifically, for the reasons above.  But you could also generalize the Catch into a more general Limitation, using fairly similar rules.  But I think its important to make such a limitation carry an actual disadvantage if its going to grant a refresh rebate.  I'm kind of thinking that for a Drunken Master, the Limitation should be that it can only be used while under the effects of a drunk-related consequence (probably a social consequence).  Severity doesn't matter (a mild consequence 'wears off' quickly, which becomes a mixed blessing to such a character).  So this Limitation carries it's own disadvantage mechanic -- compels against the consequence, as well as the temporary loss of a consequences.  Probably more advanced Drunken Masters would counter this disadvantage by acquiring a stunt (perhaps granting an extra mild social consequence only for drunken consequences) -- which is fine, since you're basically buying off your Limitation.

I dunno how balanced any of this is, but it could be amusing!

Offline Sanctaphrax

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Re: White Council social activity
« Reply #18 on: July 14, 2012, 09:19:31 AM »
Um...the Catch already is a general limitation. Not sure how to make it more so.

I was operating under the assumption that getting hammered enough to activate your Powers would take significant effort. If that won't be true in your game, you really shouldn't give that Catch a 50% value the way I did.

Not a huge fan of the consequence idea. If I have to take an extreme consequence at some point, then I can remove that limitation completely by fluffing my consequence as drunkness-related.

And that's just the first thing that comes to mind. Point is, that sort of thing encourages silly gamesmanship.

Offline Silverblaze

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Re: White Council social activity
« Reply #19 on: July 15, 2012, 12:49:09 AM »
Pin the tail on the ward hounds.... wonder if wizard con regrows lost limbs.