Author Topic: Hex Reality Custom Power  (Read 2312 times)

Offline ways and means

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Hex Reality Custom Power
« on: June 06, 2012, 01:28:49 AM »
I am trying to build a power to go alongside Outsider Powered Magic to represent the warping of reality caused by drawing power from beyond reality. I was thinking something along the lines you have an opposed discipline roll vs the power of the outsider magic you used and the difference between the roll and the power is treated like fallout which caused random bad things to happen (was thinking along the lines of bubbles of corruption in Wheel of  Time series or Final Destination style randomness). Any one got any ideas?
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Offline Becq

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Re: Hex Reality Custom Power
« Reply #1 on: June 06, 2012, 02:13:00 AM »
Er ... isn't this how magic works by default?

Offline ways and means

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Re: Hex Reality Custom Power
« Reply #2 on: June 06, 2012, 02:29:36 AM »
Sponsored Magic doesn't have hexing and the effect would still take place on a controlled roll.
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I think.

Offline Becq

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Re: Hex Reality Custom Power
« Reply #3 on: June 06, 2012, 03:12:15 AM »
Any magic cast by mortals has hexing, and I'm not sure what you meant by the later half of your sentence.  Are you saying you want a power that causes fallout *all* the time, even when controlled?  Or that causes more bad things, the better the control roll?  Not trying to be argumentative here, I just don't understand your premise.

Offline Sanctaphrax

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Re: Hex Reality Custom Power
« Reply #4 on: June 06, 2012, 04:58:41 AM »
Sponsored Magic cast by a mortal may or may not hex. If you think you know whether it does, you are wrong.

At least, that's the conclusion I drew from seeing the issue argued before.

That being said, I'm not sure why you couldn't just use Sponsored Magic with a fallout-based extra benefit for this.

Offline Becq

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Re: Hex Reality Custom Power
« Reply #5 on: June 06, 2012, 07:28:06 AM »
The hexing section sure seems to say (in many more words than this) that

  mortal spellcaster (nature conflicting with free will) + magic = hexing
  Nevernever being (unconflicted, lacking free will) + magic = no (accidental) hexing

Offline UmbraLux

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Re: Hex Reality Custom Power
« Reply #6 on: June 06, 2012, 06:13:36 PM »
By definition, "sponsored" magic isn't mortal.  Unless a mortal is the sponsor somehow.
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Offline Becq

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Re: Hex Reality Custom Power
« Reply #7 on: June 06, 2012, 09:51:16 PM »
By definition, "sponsored" magic isn't mortal.  Unless a mortal is the sponsor somehow.
Yes, but it doesn't talk about 'mortal magic' in the hexing section, as (if I recall correctly) it did in the Laws section.  In the hexing section, it consistantly refers to 'mortal spellcasters' as contrasted with 'creatures of the Nevernever'.  It never differentiates based on type of magic, only based on the individual tossing the spell.  Unless I missed something -- in which feel free to point me toward the part I missed.

Offline Sanctaphrax

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Re: Hex Reality Custom Power
« Reply #8 on: June 07, 2012, 12:18:33 AM »
Can we please not have this argument again?

If it wasn't resolved last time, it probably won't be this time.