This power is designed to replace Physical immunity -
IMMUNITY [-varies]
Description: You are completely immune to some form of harm.
Note: The cost examples provided here are intended for the hypothetical average game. In unusual games, they may need to be adjusted. In some rare cases, it may qualify as a Compel when this Power does not apply.
Skills Affected: Many.
Effects:
Immunity. Pick a type of stress. You are immune to that type of stress. This may prevent certain maneuvers and blocks from functioning, at the GM's discretion.
Variable Cost. The cost of this Power depends on the type of stress selected.
•Completely trivial immunities, like drunk-ness or bad smells, are free.
•Very narrow ones, like monkey wrenches or seduction attempts or falling damage, cost 1 Refresh.
•Narrow immunities like poison or acid or magically induced despair cost 2 Refresh.
•Immunity to a single common thing, like metal weaponry or explosions or fear, costs 3 Refresh.
•Immunity to a broad group of things, like the physical attacks of the undead or mental magic, costs 4 Refresh.
•Immunity to an extremely broad group of things, like all magic (including indirect spells) or all unarmed attacks, costs 5 Refresh.
•Immunity to everything (on a single stress track) except something very common, like the attacks of women, costs 6 Refresh.
•Immunity to everything (on a single stress track) except something unusual, like the attacks of immortal beings, costs 7 Refresh.
•Immunity to everything (on a single stress track) with a small loophole, like the attacks of genderless beings, costs 8 Refresh.
•Immunity to all mental stress costs 9 Refresh
Immunity to all physical stress costs 22 Refresh.
•Immunity to both costs 30 Refresh.
Sanctaphrax will of course add some notes as needed.
-physical immunity in this case means nothing at all damages the character accept for thingsl ike ACAEBG,Soulfire (which reduces protection ot mythic toughness), sacred guardian, holy touch (where applicable)
-in some cases immunity to manuevers will be implied and vary from table to table, based on the narrative of the immunity.
-ACAEBG
-TINS
Something I'd advise that likely won't be in hte notes of the power but very well could be, depending upon Sanctaphrzes notes: if PC's are allowed to have Physical Immunity (-22) or Perfect immunity (-30) effects that bypass all protection should possibly be more common. However, the costs should maybe be lowered to reflect this.
Sanctaphrax: one last thing ; you can add or not. Things that are immune to all physical damage except things like kryptonite, or dwarven weapons, or blood of the gods.... do we have a cost for that or should we add a category for such a thing?