Er, no, there's nothing in there about breaking rules or powers not being meant for PCs. As you...quoted directly...they just note that they find it unlikely. 0 rules implementation. It's just a friendly sidebar. Doesn't even present "optional rule: this list of powers is off-limits to PCs", all it is is developer commentary.
Did we read the same text?
They talk about powers that aren't player focused. That in their opinion, players shouldn't have these powers. They directly refer to “typically NPC” power.
Powers the game designers looked at and said "those are for NPCs".
Your reading is off. Let's talk about that.
1) Domination does not cause Lawbreaker. It is not a Spellcasting Power. The Wardens might cite and behead you, but the universe doesn't care.
You get the Lawbreaker stunt for breaking the laws of magic. YS 172 "which break the hell out of the Laws of Magic (Domination being a good example)."
Please explain to me how you can make a Renfield without "Fourth: You’ve enthralled or otherwise laid a compulsion upon another being with magic, likely causing long-term psychological trauma to your victim."
Now, Greater Glamours. Only true fae may take the power, yes. True fae don't usually have free will, ehhh...putting aside an Aspect like "Cursed With A Soul" or whatever, which is totally valid, not having free will doesn't make you "not a PC".
Yes it does. Not having Free Will makes you a monster, not a person. It eliminates your ability to choose to do anything except follow your nature. It is why Mab wasn't a suspect in Summer Knight - Harry saw her nature and knew that she couldn't have acted contrary to it.
And to quote some sources:
YS Page 10: Monsters have Nature, Mortals have Choice - that explains it.
YS Page 14: Monsters are expanded on under the heading "Monsters".
YS: page 20:
PCs are not allowed to let their refresh level drop below one; when a character’s refresh hits zero or less, he crosses over that crucial, invisible line that separates a mortal’s free will from a monster’s compulsion of nature.
YS Page 59: Character Creation
Even a supernatural character has some strong ties to the mortal idea of free will.
YS Page 66:
Important: PCs may not reduce their refresh rate below one. This is the line dividing a mortal’s free will from a monster’s unnatural compulsions. (Even non-supernatural characters cannot cross this line, lest they become the kind of “human monster” that haunts the worst events of our history.)
YS pg 78: Why there are Knights of a Fairy Court:
they have mortal free will—in this, they are able to take action that is flatly impossible for faeriekind, for the fae cannot act in any way other than in accordance with their natures.
----
Notice how it says that "the fae cannot act in any way other than in accordance with their natures" - as in lack freewill?
YS Pg 146: The entire The Philosophy of Limits boxed section which hammers home "monsters have nature, mortals have choice."
In short: as Richard has quoted and the Powers section confirms, nothing is barred from PC use in the rules or by implication,
If you don't see:
"A number of the powers presented in this chapter aren’t really player character focused."
"she might even see a few “typically NPC” powers she’d be entirely happy to let the players get access to."
implying that some powers aren't PC focused or that some powers aren't typically NPC (unless a GM decides otherwise) then we really have nothing to talk about.
Richard