And Mr. Death, Becq, you really need to let go of this narrative power balance idea. It will seriously cripple your understanding of this game.
I'm not entirely sure I understand what you're saying here in the context of my recent comment on this thread...?
PS: The rules don't say that ACaEBG is limited to Knights. RAW, anyone can use it.
PPS: Divine Purpose isn't a limiting factor.
Not really. Per RAW, it isn't a power. It's a feature of a sample weapon, and that sample weapon is packaged with Divine Purpose. When I've seen refresh breakdowns of the Sword of the Cross before, I think I've seen ACAEBG priced at -3, but Divine Purpose is generally not accounted for at all. Given the
significant limitations it imposes, I would argue that you are really paying -3 for "All Creatures Are Equal Before God's Divine Purpose", and a customized version of the power with less restricts would be priced higher.
But set that aside, for now, and assume that ACAEBG can be used as a drop-in power at -3 refresh. How many creatures can you find in YS such that a character with an ACAEBG IoP (-1 refresh) will perform sigificantly differently against them than a character without the ACAEBG but who carries an assortment of special weapons for every occasion.
For example:
The foe is a Giant Scarecrow, with a net of -8 refresh worth of toughness powers. An iron sword outperforms an ACAEBG sword because its wielder has two extra Fate to spend during the fight.
In effect, ACAEBG sums up to granting the ability to declare -- at the cost of a Fate point -- that you have a weapon handy that satisfies a particular Catch. Which is overpowered as a basic declarations, but as a declaration backed by -3 refresh (or more, depending on how you price it) worth of powers whos single purpose is making that declaration, is it really that bad?