So, I've got a little bit of a problem - I'm a min/maxer, an optimizer, a rules hound who loves to squeeze that last +1 out of build that takes it from "good" to "awesome". When I'm a player, of course, that's not a big deal - in fact, it's somewhat encouraged.
But now I'm the GM. And the players I've got just aren't optimizers.
What I've found myself doing, then, when building NPCs as allies or opposition for my players, is build something close to a PC, then nerfing it a little. I'll give them a stunt I'd normally consider too situational, or a broader skill pyramid instead of having their combat skills pushed to the peak. In fact, I get to play sub-optimal builds this way that I'd normally never get to (by-the-book Breath Weapon users, for example) which can actually be kind of fun.
Does any one else take this approach to NPC building? What's your tactic for making sure your NPCs don't blow the PCs out of the water?