Okay, I'll just keep the fallout=backlash thing. It makes it worth [-5] and I was planning on keeping it costed like that anyway.
Now for Tenebromancy. I'm working my way through watching Fullmetal Alchemist: Brotherhood, so Pride has a heavy influence on this. God, I want to use this on a character.
Suggestions for a better Extra Benefit would be appreciated.
TENEBROMANCY 2.0 [-4]
Description:You've learned to wield shadow magic, a dark reflection of normal magic. Contrary to popular belief, it isn't evil. It's dark. It's reflective. It isn't particularly nice. But then, neither is regular magic.
Sponsor:The collective ur-intellect composed of the world's billions of shadows. It can also be provided by gods or demons whose portfolios include night, shadow, or darkness.
Agenda:Shadows aren't really clever enough to have an agenda, but they'd like it if the sun went out, or was permanently eclipsed. Destroying sources of light is generally enough for them. They also like it when you kill photomancers and Summerfae. If provided by a god or demon, that god or demon.
Evocation:Rather obviously, shadows and darkness. Besides manifesting corporeal shadows, you also manipulate cold, gravity, obfuscation, deception, and reflections.
Thaumaturgy: Tenebromantic rituals can obscure things, conjure objects out of shadow-stuff, summon creatures of darkness, scry through shadows, teleport through shadows, and consume people's shadows.
Evothaum:You can use any ritual you can cast with Tenebromancy at Evocation's speed and methods.
Extra Benefits: You gain the Cloak of Shadows power.