Sent it. Oh, and some Rote ideas for the Chloromancer. Because i'm bored.
Razor Leaf
Type: Plant Evocation, Attack
Power: 12
Control: Rote
Opposed By: Athletics, magical block
Effect: You launch a blast of sharp-edged leaves to slash at your opponent. Weapon:12.
Ingrain
Type: Plant Evocation, Defensive Maneuver
Power:9
Control: Rote
Effect: You root yourself into the ground and begin drawing power from the Green, supplementing your plant form. Gain the fragile aspects Connected to the Green, Flower Power, Miracle-Grown. These aspects are often tagged to control Solarbeam, or to enhance a thaumaturgic ritual.
Grasping Roots
Type: Plant Evocation, Grapple
Power: 12
Control: Rote
Target: 1 zone
Opposed Skill: Might
Effect: Vines and roots leap out of the ground and grapple an entire zone at 10 shifts.
Solarbeam
Type: Plant Evocation, Attack
Power: 16
Control: Roll Disc
Target: 1 LOS
Opposed By: Athletics, magical block
Effect: You collect the sun's power into your form, and fire it in a beam of flaming death. A Weapon:16 attack often controlled via tagging all the aspects gained from Ingrain.
Leech Seed
Type: Plant Evocation, Offensive Maneuver
Power:12
Control: Rote
Target: 1 LOS
Opposed By: Athletics, magical block
Effect: You fire a specially grown seed into the target that leeches all their strength and vitality away. Applies the ENERGY DRAINED aspect three times. the aspect is sticky.