As for help, having absolutely no clue on how to create a character for the DFRPG despite looking through the PDFs at every opportunity, I'll take you up on that if your offering,not that I want to seem lazy or anything.
People here will gladly help. Here's a rough overview:
1) Get 7 ASPECTS- these are important details about your character that help define who your character is. There is a
high concept (example: Warden of Berlin, Luckless Chloromancer, etc.), a
trouble (big fat mouth, gambling addition, etc.), and 5 additional aspects. These will be used for fate point usage (+2 or reroll), provided they are relevant to the roll you're making- so make them diverse aspects.
This is concurrent to writing backstory2) Get a power set- this is powers and stunts. First, figure out what REFRESH LEVEL you're playing- a build for "Feet in the Water" is markedly different from "Submerged". Determine what are essential to your character (probably Channeling for Aeromancy), and if you have refresh points to spare you could put them in things like Wings or Refinement.
3) Look at skills, again by refresh level. Figure out if your character is physical combat, social drama, explorer, mystique of the NeverNever, etc. Find out what kind of game the GM is running, or what kind of PC you want to play.
(This is a very thin outline, more of a do-it-yourself build. We'll gladly help if you want more specifics.)