The issues I'm asking about are:
-Sponsored magic and lawbreaker (also pure mortals and lawbreaker)
-Non-lawbreaking mental attacks
-How specific rotes/enchanted items need to be
-Evocation maneuver duration
-Transformation on a willing target
A couple of questions and comments for clarification, to either uncover the answer or improve the question so that Fred can give something definitive (if he will...)
With the non-lawbreaker mental attack question, are you asking about using some kind of magic (Sponsored, Evocation, Thaumaturgy, etc) to make the mental attack? Or are you also lumping in the supernatural power Incite Emotion and its various derivatives and expansions?
With the question about Rotes and Enchanted Items, I came across this thread where Fred had commented about both things.
http://www.jimbutcheronline.com/bb/index.php/topic,18247.msg825578.html#msg825578The important (from my POV) part of his reply I've quoted below:
What's the official ruling on what constitutes a rote? Whatever your GM is comfortable with allowing as a rote.
Sorry to disappoint, there. But we expect everyone to make decisions for their games based on what they want to see in their games.
What might be worth asking about regarding Rotes, is just when Rotes can be changed around, either in terms of raising/lowering power levels, the effects, etc since that isn't mentioned in the RAW. Also there is no mention on whether or not Ritual/Thaumaturgy spells can be Rotes, or if it only applies to Channeling/Evocation and Sponsored Magic.
As for the question about an enchanted item acting as a power source...
Perhaps he has a few suggestions of using "objects that store power" as a source of power for Evocation spells.
The first thing which comes to my mind to do, it try and model such an item with the RAW. I've not been able to come up with a way to do so, using an Enchanted Item. These items are used to store 'energy' to achieve a particular effect, and the owner/wielder can channel power through the item to get additional uses if the 'normal' # of uses/energy has already been expended. Unfortunately with the RAW nothing exists to have an enchanted item function as a 'battery' if you will, for one's normal evocation spellcasting.
However, depending on how you wish to interpret some of the supernatural powers RAW, and with a GM's permission, it could be possible for a wizard to have an Item of Power which could function in a similar fashion to a magic 'battery' mechanically, but would cost Refresh to purchase/upgrade. I would such an item like this:
IoP: Wizard's Staff (+2 Refresh discount)
Holding 3 or more Refresh, specifically in Refinements (Specialization)
This would potentially allow the IoP/Wizard's Staff to hold 6 or more specialization slots and depending on how it was structured, could give a +3 to Power when casting a particular type of Evocation. The caster would still be taking at least the minimum of 1 point of mental stress like normal when using Evocation, but for 1 point of Refresh, the wizard could get a +3 bonus to their Conviction or Discipline when casting with a particular element, in addition to whatever they'd get for using a focus item.
I do definitely think we should ask a Word of Fred/Evil Hat sticky or category be started, so that responses to specific questions could be archived.
-Cheers