A game type I've been kicking around in my head for a while now is where the characters are not the Wizards and True Believers and Mortals, but Godlike entities like Mab and Odin, He Who Walks Behind and The Fallen in their true form.
The catch is that you would be playing these character before they were the heads of their respective organizations. Mab would still be the Winter Lady as opposed to the Winter Queen, Odin would still be little more than the Son of Bor, He Who Walks Behind and The Fallen would not have the political or mystical clout that they currently enjoy.
Players would engage in celestial political maneuvers and cosmic battles for the fate of entire geographic locations, if not the whole of the Mortal World, on a regular basis. The problem is that in order to realistically represent such characters, the starting refresh level would likely have to be around 15 or so. I am only partially familiar with the system, having only recently started playing after long last, so I am unsure of how a high-refresh level game would affect things.
Alternately, instead of starting at a high refresh I start things out at Submerged, and have it so that a "Good" Roll is Good by the standards of godly entities, rather than mortals.
So, my question is twofold:
First, does a high-refresh level affect gameplay in a significant way beyond the obvious fact that you have access to higher levels of power?
Second, would simply declaring that the power level is "Good by Godly standards" feel to you, the players, like you were playing a high powered entity? Or would you need something more than that?