And now for Resources.
If these pass muster, I'll compile an edited fourth post.
Wealth Beyond Imagination: You're not just wealthy, you're RICH. Add two to your Resources skill when using it to buy things that an ordinary person would consider too expensive to buy.
ALurker convinced me to drop this one.
Prized Possession: You own something well above your income level. You may select a single item with a value up to your Resources skill +2 and add it to your starting gear.
This is bad and now it's going to disappear.
Access Pass: You have access to excellent scientific facilities as part of your job. You can use, but do not own, a library and workspace of Superb quality.
Think I'm just going to ditch this one too. In retrospect, it seems like a dumb idea.
My Wallet Has A Lot To Say: You know how to use your money socially. Add two to your Resources skill when using the Money Talks trapping.
This falls victim to the new guideline for social stunts. Splitting it in half:
I Get By: You aren't rich exactly, but somehow you never ever suffer from a lack of money. Treat your Resources skill as Fantastic whenever it would complement, modify, or restrict another skill.
Shut Up And Take My Money: You're very good at bribery, be it subtle or overt. Bribery-based attacks that you make with the Resources skill inflict two additional stress.**
Sponsored Resources: You have a powerful patron who will sometimes let you borrow money and goods. When you take this stunt, select an entity or organization of great wealth to be your sponsor. Once per session, you may add four to your Resources skill for a single roll as long as that roll somehow benefits the agenda of your sponsor. If you do, you take a point of sponsor debt as if you had used Sponsored Magic.
The canon stunt Windfall is very similar to this one, but it's limited to once per adventure (whatever that means) and it uses no sponsor. So I guess I ought to limit this to once/adventure.
Sponsored Resources: You have a powerful patron who will sometimes let you borrow money and goods. When you take this stunt, select an entity or organization of great wealth to be your sponsor. Once per adventure, you may add four to your Resources skill for a single roll as long as that roll somehow benefits the agenda of your sponsor. If you do, you take a point of sponsor debt as if you had used Sponsored Magic.