Oh, okay.
Well, the old version is dead. As you said, it was overpowered.
Any ideas on how to make the new version more worthwhile?
Bolded print from quote: I think calling it dead is presumptious. The old stunt had merit. Units should gain benefit from multiple skills. I'd lower the benefi to a +1, in more circumstances.
I forget the wording in the sourcebook please help me out.
Are blocks considered manuevers for purposes of stunt bonuses?
If so my idea for the stunt will alter somewhat.
Optimally characters should either have aspects related to being in the same unit or have had aspects related to being in the same unit to tkae this stunt.
Trained as a Unit: +1 to any skill for the purposes of
creating or defending against mauevers,aspects, and/or blocks. In order to gain this bonus the character must be working in tandem with another character with this stunt from the same unit.
Note: this might be overpowered, but my group doesn't use a lot of maneuvers and blocks. I see this as a failing on our part, but as a result I can't say if +1 would really be that game breaking.
A Well Oiled Machine: Requires - Trained As a Unit. :: some enhancement to the old stunt or apply the bonus in additional circumstances (trying to avoid out and out combat attck rolls) [perhaps alertness (including initiative)?]