Alright, let's go over the red stunts. Plus Brutality, because of popular demand.
Shield Of Faith: Your faith protects you from harm. You may use your Conviction skill for physical defence.
becomes
Shield Of Faith: Your faith protects you from harm, repelling those evil beings that cannot tolerate its power. You may use your Conviction skill instead of your Athletics skill to defend against attacks from characters that have catches related to faith.
Master Manipulator: You can treat other people like chess pieces and make it work. At the beginning of each session, you may select one action for a certain character to carry out. You may use Deceit for social attacks intended to make that character perform that action.
Is eliminated because Deceit can already be used to make attacks and this stunt uses a lot of words in order to do nothing.
Instinctive Defence: Magic is the only defence you need. Whenever you would roll to defend yourself physically, you may instead cast an evocation and use the result of that evocation as your defence roll.
Is removed because implementing a houserule as a stunt is a bad idea. Also it becomes mandatory for wizards at high levels, which is very bad.
Backlash Absorber: You can take a lot of self-inflicted magical punishment. Choose one: either you may take two additional mild physical or mental consequences when facing magical backlash or you have a natural armour score of 1 against magical backlash.
Is removed because of an inconvenient sidebar.
Breath Control: Your breath is part of your body, just like your fists. Use your Fists skill to wield your Breath Weapon.
Is removed because its effect really shouldn't cost refresh.
Brutality: Your style of fighting verges upon the sadistic. You may use manoeuvres to inflict consequences. In order to do so, first state the name, level, and type of consequence that you would like to inflict. Then make an ordinary attack with the skill that you are using for the manoeuvre. If that attack hits and inflicts stress equal to or greater than the value of the consequence, then that consequence is inflicted. Extra stress is wasted, as is the entire manoeuvre if it misses or fails to inflict enough stress.
Extreme Brutality: (Requires Brutality) Your style of combat doesn’t just verge on the sadistic, it wallows in it. In order to use the Brutality stunt to inflict a consequence, you need only inflict stress equal to the value of the consequence minus two.
Removed because of popular consensus.
Prized Possession: You own something well above your income level. You may select a single item with a value up to your Resources skill +2 and add it to your starting gear.
Removed because it's a terrible idea.
Any objections?