I've been meaning to post of few things from my game for critique/input. Here's a few of the earlier locations that came up in my game. Mostly used before the groups problems went on a more global scale. Locals still pop up a bit. The timeline for the first part of my game started in 1967 w/ the npc's coming home from nam. Setting is Boston, MA. I'll note out some of the major events that happened around the areas in case someone find it interesting.
Stated out city sheet style for ease.
Name: The Candelabra
Description: Corner shop just outside the business district. Catering primarily to the hippy culture and all it's mystic crystal gazing, incense burning and drum circle banging. The Candelabra's main customers aren't in the know, but mostly think they are. You'll rarely find someone there who knows more about magic than the average palm reader. Not to say the shop is necessarily a waste of your time. Ran by the proprietor Helena Washington, the shop may not be a good local to get your depleted uranium, but they got low end resource declarations in spades. Including but not limited to crystals, divining rods, tarot cards, chalk of any colour and make. And if they don't have it, Helena's not averse to personal orders of the unusual kind. If you can pay the price that is $$$
This place is Theme
Idea: A good place to find the have nots and get goodies/gossip.
Aspect: The Fringe of the Boston magical community.
The Face: Helena Washington
High-African American occultist.
Trouble-Staying out of trouble
Panders to her clients
Proprietor of The Candelabra
At first glance Helena comes off as a well-spoken witch. She dresses and acts like she just stepped off the boat from merry old England and opened up her own Merlin shop. Get someone who knows her though, and that facade quickly changes into a spitfire of base insults and bronx accents. Her best stat would be a 5-resources tied up completely in her store and surprisingly for someone whose face is a con, a 4-contacts for the magical community. She's protective of those she gets close too and in the game tipped the npcs off on several nasties harassing the norms and magical community. Sometime using that as a price for some of her items or knowledge. She's not completely out of the loop for what's really out there, but despite several direct face-to-faces w/ things that bump in the night, she never really learned how deep the rabbit hole went. A 3-Lore and rapport balance her out, default her mental/social skills to 2, phys to 1/0 if you really need to stat. Despite her associations and appearance, she's a pure mortal. Maybe w/ a skill or 2 in performance or resource.
The guys of Silverblaze's game have been using this place as a base resource/info gathering hotspot since the start. Several face off's with various members of the supernatural community started here and at least one major brawl occured in the back storage when a local cult leader used her store to hide a major magical item the guys were after. Her place in the game has changed a bit, from pure resource to near partner in crime. This started primarily when the above cult leader Carson started his own precursor to the paranet called the Nightwatch. Fast forward a bit, Cult leader was ousted as a sorcerer/lawbreaker and was using the watch to recruit his own killers and thugs. When the dust cleared Helena ended up taking over. She currently keeps the gang up to date on the goings on of their home city and is the center of the magical community.