Here are the write up’s of the characters from my Dresden files game, City on the River.
Name: Oliver Monfort, Champion of God
High Aspect: Enlightened Holy Warrior
Trouble: The Dusty Halls of Academia
Skills:
Superb (+5): Conviction
Great (+4): Weapons, Scholarship
Good (+3): Resources, Discipline
Fair (+2): Presence, Fists, Athletics
Average (+1): Alertness, Performance, Investigation, Empathy, Craftsmanship
Powers:
[-1] Bless This House
[-1] Guide My Hand
[-1] Holy Touch
[-2] Righteousness
Name: J.B. (Joanne Beverly) Clarke, Emissary of Power
High Aspect: Chosen of the Dolydd Dwr
Trouble: In service to the great…. again!
Skills:
Great (+4): Alertness, Rapport, Empathy
Good (+3): Athletics, Fists, Lore
Fair (+2): Discipline, Endurance, Presence
Average (+1): Contacts, Driving, Guns
Powers:
[-1] Marked by Power
[-1] Supernatural Senses (Earth Affinity)
[-2] Worldwalker
[-2] Inhuman Recovery*
[-2] Inhuman Toughness*
[+2] The Catch: Must be touching the ground
[+2] Item of Power (Gauntlets of the Dolydd Dwr):
[-2] Inhuman Strength
[-1] Claws
Name: Richard Merovech Masson, Wizard
High Concept: The Spy Who Hexed Me
Trouble: The Sea’s Lost Children
Skills:
Great (+4): Conviction, Discipline, Lore
Good (+3): Burglary, Deceit, Stealth
Fair (+2): Alertness, Investigation, Empathy
Average (+1): Athletics, Weaponry, Presence
Powers:
[-3] Evocation
[-3] Thaumaturgy
[-1] The Sight
[+0] Soulgaze
[+0] Wizards Consitution
Evocation Disciplines: Air, Spirit, Water
Specialisations:
Evocation Specialisation – Air (Power +1)
Thaumaturgy Specialisation – Crafting (Strength +1)
Focus Items:
Prospero’s Gloves – +1 offensive control for Air
Sea’s Lost Compass – +1 defensive power for Water
Enchanted Items:
Tarasque Hide Jacket – +2 Armour 2/Day
Snake King’s Watch – Veil (+4-strength block vs sight) 2/Day
Velvet Mask – Shapeshift to match target’s appearance & voice (+5-strength manoeuver on self) 1/Day
Gevaudan Fetish – Attack (+5-strength Spirit attack) 1/Day
Rotes:
Cold Lightning – Air Attack +5 (Lightning bolt)
Shimmer – Spirit Block (Sight) +4 (Veil)
Tempest – Air Offensive Manoeuver +5 (Knocks target from their feet, opposed by target’s Might, applies ‘Knocked Down’ temporary aspect
Wavebreak – Water Block +5
Name: Faris al-Farik (“the Deadly Knight”), Scion
High Concept: Reformed Scion of Vlad Drakul
Trouble: History is Written in Blood
Skills:
Great (+4): Athletics, Fists, Weapons
Good (+3): Alertness, Discipline, Endurance
Fair (+2): Intimidation, Might, Survival
Average (+1): Empathy, Lore, Stealth
Stunts / Powers:
[-1] Cloak of Shadows
[+1] Human Form affecting:
[-2] Inhuman Speed
[-2] Inhuman Strength
[-2] Inhuman Toughness*
[-2] Inhuman Recovery*
[+2] The Catch: Holy Weapons, water, items etc
[-1] Wall of Death (Weapons)
Name: Oriana Stefani, White Court Vampire
High Concept: Favourite Daughter of House Stefani
Trouble: Femme Fatale
Skills:
Great (+4) Deceit, Discipline, Resources
Good (+3) Guns, Athletics, Empathy
Fair (+2) Contacts, Alertness, Presence
Average (+1) Fists, Intimidation, Rapport
Powers:
[-1] Emotional Vampire
[+0] Human Guise
[-1] Incite Emotion: Greed (Touch Only)
[+1] Feeding Dependency (Greed):
[-2] Inhuman Recovery*
[-2] Inhuman Speed
[-2] Inhuman Strength
[+0] The Catch: True Charity