Alright, now for golems. Before I stat up a sentient flesh golem, I'm going to make a normal flesh golem and a normal iron golem. Complexities for their creation through rituals will be included.
Flesh golem first.
I was having a lot of trouble thinking of a way to make a flesh golem interesting until I thought of Mimic Abilities. Each flesh golem has a few traits from those who had their bodies used to make it. And if more body parts are added to it post-creation, it might just pick up a few traits from those, too.
Flesh Golem (On The Beach)
High Concept: Flesh Golem
Other Aspects: Mindless Servant of X, Made Out Of The Corpses Of Y and Z
Skills:
Good: Fists, Endurance
Fair: Intimidation, Weapons, Might
Average: Alertness, Athletics, Investigation
Powers:
Living Dead [-1]
Mindless [-1] (See custom powers thread)
Inhuman Strength [-2]
Inhuman Toughness [-2]
The Catch (unknown) [+0]
Mimic Abilities + Superior Programming [-4]
Total Refresh Cost:
-10
Refresh Total:
-6
Flesh golems are a type of construct made from several corpses stitched together. Unlike most golems, they can be created using necromancy.
The qualities of a flesh golem vary greatly depending on the corpses used to make it. Average flesh golems are simple servitors, good only for unskilled labour and low-level combat. But when an exceptional corpse is used to make a flesh golem, the resulting golem can possess a great variety of extraordinary abilities.
The creation of a flesh golem generally occurs after a wizard kills a powerful enemy or loses a powerful ally. Knowing that to waste such a potent corpse would be horribly wasteful, the wizard contacts one of the few Council members who specializes in the grey magic of necromancy. The necromancer then buys the corpse and adds it to his collection of preserved bodies, until eventually someone else contacts him looking for a servant with a characteristic that the corpse had in life. Then the necromancer dredges up the body and makes a golem.
The creation of the above golem requires a ritual of complexity 19 before modifications. If the golem was made out of totally unexceptional corpses, it would lack Mimic Abilities + Superior Programming and so it would require only complexity 15.