I don't understand the way attachment works.
If attached then the flock can only act as a damage soaker. If not attached then they can act as the player directs but cannot help with Stress or consequences.
Control seems vastly better than quantity.
I would limit Control to +3. Which I didn't state in my post. Sorry. I was in a rush and came up with this on my lunch break.
A flock of birds can be ludicrously powerful with this system.
I think the limit to +3 Control might change that quite a bit. Am I wrong?
There's no real consequence for failing.
Not sure what consequences there should be. Can you make a suggestion?
There's no limit to the strength of the flock a character can call.
With the limit of +3 on Control and the fact that beyond 10 units you don't get a bonus to your Flock there is an inherent limit. Except as a damage soaker which the player has stated he would rarely use because his character cares more for the birds than he does anyone else.
Admittedly this is a fast and dirty concoction but I feel it could work. What do you think with the limit to Control?