So from what I'm reading, if I want a group of what are essentially guard dogs to be conjured if someone pierces my ward it would have a cost dependent on the stats for the dogs, lets say good endurance and might plus a mild and moderate consequence inhuman toughness, speed, and strength, so that would be 6 for powers 6 for consequences and like 6 for skills plus 2ish to make them combat capable, and like 15 to have six of them for a total of 35, and then simply throw that on the ward as a landmine? If I read the ward section correctly if I apply the conjuration as a part of the ward it should activate any time the requirement is met in this case a breach or maybe an attack of sufficient strength. Also if I put a limit on how far they could move away from the ward would it reduce the complexity because they are not able to act as freely?