Author Topic: When writing, you know you are in trouble when...  (Read 16624 times)

Offline meg_evonne

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When writing, you know you are in trouble when...
« on: July 08, 2011, 02:23:00 AM »
OK, I can pretend this thread is just for fun and for amusing writing breaks and I hope it will be, or I can tell you it's the truth, which it is.

You know you are in trouble when...

Your antagonist has ten times more depth and twenty times more 'want' then your two protagonists combined. ARGHHH! 
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Offline the neurovore of Zur-En-Aargh

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Re: When writing, you know you are in trouble when...
« Reply #1 on: July 08, 2011, 02:56:00 AM »
You know you are in trouble when you get two-thirds of the way through writing a movie review and then realise which of your characters is writing it and how much you disagree with him.  And then spend the rest of the day fretting about whether he's done that with work stuff  and you missed it.
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Offline Gruud

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Re: When writing, you know you are in trouble when...
« Reply #2 on: July 08, 2011, 11:49:59 AM »
The character you're writing about turns and looks back at you like Sonic the Hedgehog, giving you an "okay, now what?" look.

Offline Kali

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Re: When writing, you know you are in trouble when...
« Reply #3 on: July 08, 2011, 02:07:34 PM »
...you realize that your big, complicated, twisted plot had a very simple solution and your MC could have fixed the whole thing tens of thousands of words ago.  Now you either rewrite, or come up with a non-contrived reason why they didn't just do X at the beginning of this whole drug trip.
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Offline Starbeam

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Re: When writing, you know you are in trouble when...
« Reply #4 on: July 08, 2011, 02:19:25 PM »
...you get about halfway through a revision and realize that the convoluted and nonsensical introduction to several characters can be greatly simplified. As long as you go back and rip out practically everything you've written and just revised.  :-\
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Offline Shecky

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Re: When writing, you know you are in trouble when...
« Reply #5 on: July 08, 2011, 02:37:13 PM »
...you realize that your big, complicated, twisted plot had a very simple solution and your MC could have fixed the whole thing tens of thousands of words ago.  Now you either rewrite, or come up with a non-contrived reason why they didn't just do X at the beginning of this whole drug trip.

Oh, that's easy. Have the character suddenly *facepalm* and tell on himself ("OMFG, it's so damn SIMPLE. I can't f***ing BELIEVE I didn't think of _____ before"), then let everyone laugh hysterically at him. Especially the BBEG. :D
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Offline the neurovore of Zur-En-Aargh

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Re: When writing, you know you are in trouble when...
« Reply #6 on: July 08, 2011, 03:54:14 PM »
...you get about halfway through a revision and realize that the convoluted and nonsensical introduction to several characters can be greatly simplified. As long as you go back and rip out practically everything you've written and just revised.  :-\

You mean there are people for whom it doesn't work that way ?

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Offline the neurovore of Zur-En-Aargh

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Re: When writing, you know you are in trouble when...
« Reply #7 on: July 08, 2011, 03:56:44 PM »
...you realize that your big, complicated, twisted plot had a very simple solution and your MC could have fixed the whole thing tens of thousands of words ago.  Now you either rewrite, or come up with a non-contrived reason why they didn't just do X at the beginning of this whole drug trip.

Change the reason and the character so that it's something the character would literally never think of.

Example of this working well is Harry in DB spending half the book wondering what a bunch of numbers mean as a clue to where something is hidden and never thinking of GPS, which works because Harry's interactions with modern tech have been so well set up all along that GPS could quite plausibly never occur to him.  I don't think not thinking of GPS would work for most contemporary Westerners, but it's well supported as something Harry specifically would never think of.
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"What do you mean, Lawful Silly isn't a valid alignment?"

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Offline Haru

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Re: When writing, you know you are in trouble when...
« Reply #8 on: July 08, 2011, 04:51:53 PM »
The character you're writing about turns and looks back at you like Sonic the Hedgehog, giving you an "okay, now what?" look.
So I'm not the only one, that is quite comforting. Although I tend to find myself in a position where the characters seem to know exactly what to do, but they won't tell me. And then they complain when I let them do the wrong thing. Stupid characters...
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Offline Gruud

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Re: When writing, you know you are in trouble when...
« Reply #9 on: July 08, 2011, 05:07:21 PM »
Yeah, in this particular instance, there were actually three of them there. :D

When the POV character's dialogue typed out as "What do we do next?" and neither of the others had a clue, I knrew it was time to go to bed.  ;)

Offline Lanodantheon

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Re: When writing, you know you are in trouble when...
« Reply #10 on: July 08, 2011, 07:20:36 PM »
When writing you know when you're trouble when you have a page count you need to make. You've written the 3rd Act first(Perfectly reasonable way to write), and just finished have the 2nd Act. You have a 2nd Act left, 4 characters to introduce, 1 subplot to still explore and....15 pages left....
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Offline Nickeris86

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Re: When writing, you know you are in trouble when...
« Reply #11 on: July 08, 2011, 11:32:15 PM »
When you have created and deep and beloved character that you really like but you can't find a reason why he is in this story.
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Offline Sir Huron Stone

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Re: When writing, you know you are in trouble when...
« Reply #12 on: July 09, 2011, 01:23:25 AM »
...when you have made a character that everyone absolutely despises and can't come up with a good way to kill them. This has happened to me. Twice.
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Offline the neurovore of Zur-En-Aargh

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Re: When writing, you know you are in trouble when...
« Reply #13 on: July 09, 2011, 02:20:46 AM »
Never, never, never work with Aramis, or with a character who is basically an avatar of Aramis.

Because nobody will ever be able to figure out what the ba*d is scheming.  Including you.  And when he's responsible for the bulk of the plot, readers get unsatisfied at not being able to get what's going on.
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Offline the neurovore of Zur-En-Aargh

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Re: When writing, you know you are in trouble when...
« Reply #14 on: July 09, 2011, 02:35:15 AM »
You know you are in trouble when your narrative requires you to talk about guns or horses.  Because of all subjects, guns and horses are the ones where it is least possible ever to do enough research that an expert specialist will not find some technical error to argue with you over.

One of the best pieces of writing advice I have ever heard was that, if you really want to give a character a gun, whatever it is, describe it as "modified".  If it's a "modified" 1911 Colt, you have a getout clause for deciding it takes 72-round magazines if the story wants.  I kind of took this aboard when it came to horses as well, which is why in the four stories of mine that have characters being mounted for any length of time, in one of them they ride a form of diatryma (terror bird), in one of them the alien animal that serves as a steed is very much not a horse, in one of them the horses are virtual simulations, and in one of them the only horse to appear on-screen has at least a quarter demonic ancestry. Modified horses ftw.

The great thing about writing far-future space opera is how easy it is to avoid horses. (Also, unless like a number of published writers you have a peculiar hang-up with wanting to recreate Napoleonic battles in space, anything to do with sailing ships, which are a good candidate for a third subject on which it is impossible to do enough research.)  And in the central culture of the one I am writing now, they have spent sufficient of their history on spacecraft with hulls that using a fire-arm inside could easily puncture that there is a cultural revulsion at the very thought of projectile weapons as visceral and intense as any culture has ever had for any concept (think of the thing that revolts you most in the world of anything any human being has ever done, and that's how they feel about fire-arms); they use other weapons instead, which I can make up safe, in the knowledge that nobody's going to quibble with me on the precise technical details of antimatter-sparked hand-held fusion reactors based on personal experience.

(There are two incidental cultures that use firearms.  They have deep and bitter divisions over terminology, so that what one lot calls a magazine, the other calls a clip, and either side will argue their point endlessly. This stops me actually needing to remember which is which.)
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"What do you mean, Lawful Silly isn't a valid alignment?"

kittensgame, Sandcastle Builder, Homestuck, Welcome to Night Vale, Civ III, lots of print genre SF, and old-school SATT gaming if I had the time.  Also Pandemic Legacy is the best game ever.