Author Topic: Character Creation Help.  (Read 3247 times)

Offline fantazero

  • Posty McPostington
  • ***
  • Posts: 1217
    • View Profile
Character Creation Help.
« on: June 27, 2011, 01:26:47 PM »
We are doing a Game Set During WW2. Kinda Spy/Dirty Dozen theme.

Basically looking to make a Dum Dum Dugan type character, thats good at fighting, shooting, and spy work if need be.
Level is Neck Deep.

ideas?

http://en.wikipedia.org/wiki/Dum_Dum_Dugan
What I have so far
Character is named (Lance-Sergent?) Joesph Moman, left the Irish Army and Joined the Brits to fight the Nazi's. 6 Feet 4inches tall, 250 Pounds, Red Hair, big ole' Mustache

Offline HumAnnoyd

  • Conversationalist
  • **
  • Posts: 245
    • View Profile
    • Dresden Files Accelerated: The Emerald City: Requiem
Re: Character Creation Help.
« Reply #1 on: June 27, 2011, 03:52:41 PM »
LUCK OF THE IRISH would be a fine Aspect I would think.  It is thematically appropriate and can be both good and bad. 
It's not the Heat, It's the Humanity.

The Emerald City Dresden Files Accelerated Campaign:   http://fate-accelerated-the-emerald-city.obsidianportal.com/

Offline fantazero

  • Posty McPostington
  • ***
  • Posts: 1217
    • View Profile
Re: Character Creation Help.
« Reply #2 on: June 27, 2011, 04:03:37 PM »
LUCK OF THE IRISH would be a fine Aspect I would think.  It is thematically appropriate and can be both good and bad. 

Perfect! Stealing it!

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: Character Creation Help.
« Reply #3 on: June 27, 2011, 06:06:15 PM »
Neck Deep?

Anyway, you probably mostly want physical combat skills here.

Stealth and Burglary for the spy stuff.

Not too many stunts, lots of FP.

Do you want Contacts and Resources? How about social skills?

Offline Drachasor

  • Conversationalist
  • **
  • Posts: 871
    • View Profile
Re: Character Creation Help.
« Reply #4 on: June 27, 2011, 06:31:18 PM »
This guy needs Might, Fists, Guns, Athletics, Burglary, Deceit (all spies need this), Stealth, and Alterness as his major skills.  Hmm, if you do a 2x5 spread on skills (2 skills of each level), then I think that might work out well.

Hmm, would "Stubborn as a Mule" be a good aspect?

Oh, and tell your GM there needs to be an enemy with "Might is Reich" as an Aspect.

Offline Bruce Coulson

  • Conversationalist
  • **
  • Posts: 621
    • View Profile
Re: Character Creation Help.
« Reply #5 on: June 28, 2011, 10:13:54 PM »
There also needs to be a Baron von Strucker-type; an cunning, intelligent adversary who is also admirable in some ways.
You're the spirit of a nation, all right.  But it's NOT America.

Offline HumAnnoyd

  • Conversationalist
  • **
  • Posts: 245
    • View Profile
    • Dresden Files Accelerated: The Emerald City: Requiem
Re: Character Creation Help.
« Reply #6 on: June 29, 2011, 05:43:52 PM »
How about LARGER THAN LIFE?  It can be used in social and physical ways and would fit the over the top kind of character Dum Dum Dougan is. 
It's not the Heat, It's the Humanity.

The Emerald City Dresden Files Accelerated Campaign:   http://fate-accelerated-the-emerald-city.obsidianportal.com/

Offline Morgan

  • Conversationalist
  • **
  • Posts: 167
    • View Profile
Re: Character Creation Help.
« Reply #7 on: July 02, 2011, 04:30:49 PM »
How about LARGER THAN LIFE?  It can be used in social and physical ways and would fit the over the top kind of character Dum Dum Dougan is. 

I like that one, how about CIRCUS STRONGMAN? It might be a fun aspect depending on how close you want to get to the original character's background.

As for more on how to build the character, provided you are going for a pure mortal than stunts are the way to go, the right combination of Might, Fists, and Guns stunts will make for a very capable soldier in the Dum Dum Dougan mold.

Offline fantazero

  • Posty McPostington
  • ***
  • Posts: 1217
    • View Profile
Re: Character Creation Help.
« Reply #8 on: July 05, 2011, 04:27:34 AM »
Here's what I got now
Joesph Moman
+5  Guns, Might
+4 Fists, Weapons
+3 Stealth Burglary
+2 Deception Alertness
+1 Athletics Presence

High Concept
Sergeant in the Queen's Army
Trouble
It was this or Prison
Aspects
Luck of the Irish
Street Smarts
Clear the Way (it was the motton of the Irish Regiment)
Aspect Guest Star 1
Aspect Guest Star 2

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: Character Creation Help.
« Reply #9 on: July 06, 2011, 04:53:14 AM »
No Endurance?

What stunts were you planning to use?

Offline Smith

  • Participant
  • *
  • Posts: 41
    • View Profile
Re: Character Creation Help.
« Reply #10 on: July 07, 2011, 08:17:58 AM »
No Endurance?

Yeah, I'd drop Might, maybe. It's handy to be strong, but with his fists that high, he'll still inflict some damage on a punch, that is unless you want him to be the big bruiser with the Glass Jaw.

Offline Set Abominae

  • Conversationalist
  • **
  • Posts: 125
  • Give us a kiss.
    • View Profile
Re: Character Creation Help.
« Reply #11 on: July 07, 2011, 05:09:48 PM »
Here's what I got now
Joesph Moman
+5  Guns, Might
+4 Fists, Weapons
+3 Stealth Burglary
+2 Deception Alertness
+1 Athletics Presence

High Concept
Sergeant in the Queen's Army
Trouble
It was this or Prison
Aspects
Luck of the Irish
Street Smarts
Clear the Way (it was the motton of the Irish Regiment)
Aspect Guest Star 1
Aspect Guest Star 2

Hmm, I'd swap out presence for intimidation (Dum Dum always seemed to me to be more about "Do it or else" to me.)

And I'd flip-flop fists and might. Maybe drop weapons for endurance since Dugan was "known for his marksmanship with rifles and for his impressive physique."
No, ma'am. We at the FBI do not have a sense of humor we're aware of. May we come in?